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Adding more than 1 alignment on a weapon
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<blockquote data-quote="Abraxas" data-source="post: 2783404" data-attributes="member: 1266"><p>Thats what I thought he was saying also - I was just asking why you can separate the neutral part from the lawful part to change its alignment from LN to LG.</p><p></p><p></p><p>You weren't <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>The text you quoted was a response to Hypersmurf.</p><p></p><p></p><p>Don't have to pretend. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p></p><p>No, you don't run into a problem in exactly the same way you don't run into a problem placing flaming and frost properties on the same weapon. Please provide some evidence that the you can't place Holy and Unholy properties on a weapon. Saying it can't be good if its evil is exactly the same as saying it can't be hot if its cold.</p><p></p><p>Our difference comes from our differing inerpretation on what exactly the holy/unholy/anarchic/axiomatic abilities do to a weapon.</p><p></p><p>In your interpretation they place an alignment (NG/NE/CN/LN - depending on the property) and then you allow each component of that alignment to be treated separately for the purpose of adding another ability as long as it affects a different alignment axis.</p><p></p><p>In my interpretation the special abilities in question just make the weapon good/evil/lawful/chaotic (with no other component) and just like other special abilities you can mix and match as you like.</p><p></p><p>Its perfectly fine and good for you to decide that any spell/special ability that is good/evil/lawful/chaotic has an unwritten neutral before or after but it isn't stated so in the rules anywhere that I've seen. Creatures and intelligent items have a full blown alignment (one of the nine), as far as I can see the spells and special abilities just have a component, and in item creation - well its magic and magic can do some mighty strange things.</p><p></p><p>No houserules required on either side - just DM adjucation.</p><p></p><p></p><p></p><p>Again I was responding to Hypersmurf. Something he said in a previous post led me to believe that he may be of the opinion that a holy weapon could (and may) have any good alignment and not just NG when created with only the Holy special ability.</p><p></p><p>It all seems pretty obvious to me.</p><p>Good thing we both find it so easy to comprehend <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Abraxas, post: 2783404, member: 1266"] Thats what I thought he was saying also - I was just asking why you can separate the neutral part from the lawful part to change its alignment from LN to LG. You weren't ;) The text you quoted was a response to Hypersmurf. Don't have to pretend. :D No, you don't run into a problem in exactly the same way you don't run into a problem placing flaming and frost properties on the same weapon. Please provide some evidence that the you can't place Holy and Unholy properties on a weapon. Saying it can't be good if its evil is exactly the same as saying it can't be hot if its cold. Our difference comes from our differing inerpretation on what exactly the holy/unholy/anarchic/axiomatic abilities do to a weapon. In your interpretation they place an alignment (NG/NE/CN/LN - depending on the property) and then you allow each component of that alignment to be treated separately for the purpose of adding another ability as long as it affects a different alignment axis. In my interpretation the special abilities in question just make the weapon good/evil/lawful/chaotic (with no other component) and just like other special abilities you can mix and match as you like. Its perfectly fine and good for you to decide that any spell/special ability that is good/evil/lawful/chaotic has an unwritten neutral before or after but it isn't stated so in the rules anywhere that I've seen. Creatures and intelligent items have a full blown alignment (one of the nine), as far as I can see the spells and special abilities just have a component, and in item creation - well its magic and magic can do some mighty strange things. No houserules required on either side - just DM adjucation. Again I was responding to Hypersmurf. Something he said in a previous post led me to believe that he may be of the opinion that a holy weapon could (and may) have any good alignment and not just NG when created with only the Holy special ability. It all seems pretty obvious to me. Good thing we both find it so easy to comprehend :D [/QUOTE]
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Adding more than 1 alignment on a weapon
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