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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Adding narrative satisfaction to armor
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<blockquote data-quote="aco175" data-source="post: 8383223" data-attributes="member: 27385"><p>I could see where something like this may work. You can add some additional things like armor specialty adding to the DR and give fighters more DR and/or more proficiency damage as a class feature.</p><p></p><p>I always thought attacking was more a few flurries of blows back and forth with one being rolled to do damage. I figures that during the round there is clanging of weapons and blocks by shields and slides off armors. There is one that has a chance to get through and deal the actual damage and that is the roll. Also, if I roll and hit a AC15, that is hitting the leather armored foe and not the plate armored foe, that is the armor doing its job. </p><p></p><p>We had a barbarian in the party with a 2-handed axe and complained about getting hit 'all the time'. He was convinced to get a shield and was amazed how much less he was hit and thought the less damage was a great cost-benefit.</p></blockquote><p></p>
[QUOTE="aco175, post: 8383223, member: 27385"] I could see where something like this may work. You can add some additional things like armor specialty adding to the DR and give fighters more DR and/or more proficiency damage as a class feature. I always thought attacking was more a few flurries of blows back and forth with one being rolled to do damage. I figures that during the round there is clanging of weapons and blocks by shields and slides off armors. There is one that has a chance to get through and deal the actual damage and that is the roll. Also, if I roll and hit a AC15, that is hitting the leather armored foe and not the plate armored foe, that is the armor doing its job. We had a barbarian in the party with a 2-handed axe and complained about getting hit 'all the time'. He was convinced to get a shield and was amazed how much less he was hit and thought the less damage was a great cost-benefit. [/QUOTE]
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Adding narrative satisfaction to armor
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