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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Adding narrative satisfaction to armor
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<blockquote data-quote="Faolyn" data-source="post: 8384870" data-attributes="member: 6915329"><p>Yeah. It just annoys me, personally. It's definitely an "each to their own" thing.</p><p></p><p></p><p>I generally just assume it's written into AC already. Like, if your AC is 16 and your foe rolls a 14, then I'd say they hit but it clangs off the armor, doing no damage (as opposed to the attack missing you by a mile). If they hit but rolled a 2 damage, I'd say it's because the rest got absorbed by the armor. </p><p></p><p></p><p>Well, to be fair, plate armor is like AC 18 and you'd need to have a Dex of 27 to get that.</p><p></p><p>But this is one of those places that is supposed to show that hit points aren't meat points (yeah, I know, falling damage and the like). The barbarian (well, this is LU, berserker) is protected by their rage and their sheer adrenaline, which prevents them from even <em>noticing </em>wounds until they stop raging. And at that point, their sheer berserkerish nature means that those wounds just aren't that serious to begin with.</p><p></p><p></p><p>Yeah. I think this sort of thing works better in a system where you <em>didn't </em>get absolute boatloads of hp. Like in GURPS, where everyone starts out with 10 before they spend their points, and very few people raise it beyond the lower teens. </p><p></p><p>Unless you run an E6 or OSR-style of D&D, you're going to wind up with so many hp that having armor absorb it will just turn combat into a slog. Unless you <em>also </em>include rules for damaging or breaking armor, which brings up resource management, which can be a <em>different </em>type of annoyance.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8384870, member: 6915329"] Yeah. It just annoys me, personally. It's definitely an "each to their own" thing. I generally just assume it's written into AC already. Like, if your AC is 16 and your foe rolls a 14, then I'd say they hit but it clangs off the armor, doing no damage (as opposed to the attack missing you by a mile). If they hit but rolled a 2 damage, I'd say it's because the rest got absorbed by the armor. Well, to be fair, plate armor is like AC 18 and you'd need to have a Dex of 27 to get that. But this is one of those places that is supposed to show that hit points aren't meat points (yeah, I know, falling damage and the like). The barbarian (well, this is LU, berserker) is protected by their rage and their sheer adrenaline, which prevents them from even [I]noticing [/I]wounds until they stop raging. And at that point, their sheer berserkerish nature means that those wounds just aren't that serious to begin with. Yeah. I think this sort of thing works better in a system where you [I]didn't [/I]get absolute boatloads of hp. Like in GURPS, where everyone starts out with 10 before they spend their points, and very few people raise it beyond the lower teens. Unless you run an E6 or OSR-style of D&D, you're going to wind up with so many hp that having armor absorb it will just turn combat into a slog. Unless you [I]also [/I]include rules for damaging or breaking armor, which brings up resource management, which can be a [I]different [/I]type of annoyance. [/QUOTE]
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Adding narrative satisfaction to armor
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