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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Adding narrative satisfaction to armor
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<blockquote data-quote="tetrasodium" data-source="post: 8385737" data-attributes="member: 93670"><p>You are getting stuck on the wall wotc created for o5e GMs by setting baseline to powerful PCs with he assumption of no feats & no magic items. In order to change much of anything you need to change a bunch of other things. In this case it's either come off as the bad guy and give the PCs a bunch of nerfs before giving them something nice <em>or</em> giving the PCs something nice and more than countering it with monster design. Unfortunately there is a lot of trial and error& working by feel to flesh things out because everything in o5e is a one off edge case supported by a pile of things intended to reinforce the one true way of blessed fun.</p><p></p><p>At the end of the day however armor with DR does <em><strong><u>not</u></strong></em> <a href="https://www.enworld.org/threads/adding-narrative-satisfaction-to-armor.682290/post-8384957" target="_blank"><strong>"make combat slower to resolve"</strong></a> & that was my point. Questions like"but how did you, "why did you", "go into detail on", "what about x", & so on immediately veer into the ways o5e's simplicity obsession sets up the gm to fail when they start engaging in homebrew.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8385737, member: 93670"] You are getting stuck on the wall wotc created for o5e GMs by setting baseline to powerful PCs with he assumption of no feats & no magic items. In order to change much of anything you need to change a bunch of other things. In this case it's either come off as the bad guy and give the PCs a bunch of nerfs before giving them something nice [I]or[/I] giving the PCs something nice and more than countering it with monster design. Unfortunately there is a lot of trial and error& working by feel to flesh things out because everything in o5e is a one off edge case supported by a pile of things intended to reinforce the one true way of blessed fun. At the end of the day however armor with DR does [I][B][U]not[/U][/B][/I] [URL='https://www.enworld.org/threads/adding-narrative-satisfaction-to-armor.682290/post-8384957'][B]"make combat slower to resolve"[/B][/URL] & that was my point. Questions like"but how did you, "why did you", "go into detail on", "what about x", & so on immediately veer into the ways o5e's simplicity obsession sets up the gm to fail when they start engaging in homebrew. [/QUOTE]
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Adding narrative satisfaction to armor
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