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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Adding narrative satisfaction to armor
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<blockquote data-quote="dave2008" data-source="post: 8386074" data-attributes="member: 83242"><p>I have explained it, you just don't except the explanation. What a stated was a fact: adding a subtraction process takes more time. The only real question is how much time. You also need to realize the time it takes to do the subtraction is only part of the issue, you also have the issue of remembering to do the subtraction. That part should get better over time of course, but it can also persist for some. I mean the math is not difficult, but it is another process to not only remember, but to do.</p><p></p><p>Now in 4e, because we were looking for ways to reduce our combat time we did lengthy timed studies. We actually end up using a timer (each person had 30 sec. to resolve their actions from start to finish). In our experiments to get to the time limit we found we had to change DR because it was taking up to much time. We found a way to incorporate it that works for us, I personally think is narratively superior too, and didn't take as much time. So I don't know if you have done timed studies of multiple aspects of a players turn, but we did and DR absolutely had a time cost.</p><p></p><p>Personally I believe you to are experience a time loss because of, but it so small that you don't really notice it. However, we you restrict your turn to 30 sec or less, you might.</p><p></p><p>EDIT: I misremembered something about our time experiments, for as [USER=93670]@tetrasodium[/USER] pointed out, the time to deduce the effect of DR on a hit does happen on a player's turn. I was probably think about the time it took me as DM, but I honestly don't remember.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8386074, member: 83242"] I have explained it, you just don't except the explanation. What a stated was a fact: adding a subtraction process takes more time. The only real question is how much time. You also need to realize the time it takes to do the subtraction is only part of the issue, you also have the issue of remembering to do the subtraction. That part should get better over time of course, but it can also persist for some. I mean the math is not difficult, but it is another process to not only remember, but to do. Now in 4e, because we were looking for ways to reduce our combat time we did lengthy timed studies. We actually end up using a timer (each person had 30 sec. to resolve their actions from start to finish). In our experiments to get to the time limit we found we had to change DR because it was taking up to much time. We found a way to incorporate it that works for us, I personally think is narratively superior too, and didn't take as much time. So I don't know if you have done timed studies of multiple aspects of a players turn, but we did and DR absolutely had a time cost. Personally I believe you to are experience a time loss because of, but it so small that you don't really notice it. However, we you restrict your turn to 30 sec or less, you might. EDIT: I misremembered something about our time experiments, for as [USER=93670]@tetrasodium[/USER] pointed out, the time to deduce the effect of DR on a hit does happen on a player's turn. I was probably think about the time it took me as DM, but I honestly don't remember. [/QUOTE]
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