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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Adding narrative satisfaction to armor
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<blockquote data-quote="dave2008" data-source="post: 8386220" data-attributes="member: 83242"><p>You are correct, I completely misremembered that. Some of that example was BS, I just didn't realize it. I will have to ask one of my players. It must have had to do with my turn (the DM) and not the players turns, but I clearly don't remember it well enough. We did do a deep study of combat time, but you are correct the DR calculation would not impact the player's 30 seconds. I can only guess the issue was me and I didn't like subtracting DR from every hit before I gave the damage to the PCs. But honestly I don't remember now. My apologies for misrepresenting what happened.</p><p></p><p>EDIT: Upon some reflection it may come down to how we calculated DR too. It was not a simple 1-2, which I agree has less of an impact than the 8 we have for plate armor. But like I said, I don't remember it well enough to comment about this intelligently any further until I at least talk to my players. It is harder to remember 13+ years ago than I thought!</p></blockquote><p></p>
[QUOTE="dave2008, post: 8386220, member: 83242"] You are correct, I completely misremembered that. Some of that example was BS, I just didn't realize it. I will have to ask one of my players. It must have had to do with my turn (the DM) and not the players turns, but I clearly don't remember it well enough. We did do a deep study of combat time, but you are correct the DR calculation would not impact the player's 30 seconds. I can only guess the issue was me and I didn't like subtracting DR from every hit before I gave the damage to the PCs. But honestly I don't remember now. My apologies for misrepresenting what happened. EDIT: Upon some reflection it may come down to how we calculated DR too. It was not a simple 1-2, which I agree has less of an impact than the 8 we have for plate armor. But like I said, I don't remember it well enough to comment about this intelligently any further until I at least talk to my players. It is harder to remember 13+ years ago than I thought! [/QUOTE]
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Adding narrative satisfaction to armor
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