Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Adding narrative satisfaction to armor
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dave2008" data-source="post: 8386235" data-attributes="member: 83242"><p>I think I mentioned it further up thread, but maybe not. Regardless I will give a bit more detailed explanation:</p><ul> <li data-xf-list-type="ul">Armor has DR which = AC-10 (in addition to its armor class). So plate has 8 DR.</li> <li data-xf-list-type="ul">An armor's DR only comes into effect on a "true" hit.</li> <li data-xf-list-type="ul">A "true" hit is a critical hit, or a hit after your HP = 0.</li> </ul><p>So, narratively speaking, all standard "hits" and hit point loss are glancing blows, armor deflection, near misses, minor scratches, fatigue, etc. For this example I will call this combat karma. When your combat karma fails you, either you have run out (0 HP) or the attack too brilliant (critical hit), the attack truly hits you. This is when an Armor's DR comes into play. The AC of armor is part of the narration of near misses and glancing blows, but on a "true hit," the only thing protecting you is your armor's DR. So on a crit or after your at 0 HP, any damage you take is reduced by your armors DR.</p><p></p><p>In this way DR goes from an every hit calculation (which is not really consistent with how we think abstract nature of HP and AC should be narrated) to the rare occasion of a critical or the target is at 0 HP, where it has more narrative impact.</p><p></p><p>I also want to clarify a few other house rules we have that come into play.</p><ul> <li data-xf-list-type="ul">We have two pools of hit points. Traditional hit points and bloodied hit points. Like DR, bloodied hit points only come into effect on a true hit. Your pool of bloodied hit points is very small (6-8 for Medium creatures). So, if you don't have an armor's DR to protect you, you are in dire straits on a "true" hit.</li> <li data-xf-list-type="ul">You die when your bloodied hit points = 0. No death saves.</li> <li data-xf-list-type="ul">We allow a player with multiple attacks to combine their attacks into a single power attack. This is important for finishing off creatures with a high DR. It is also more fun to narrate sometime then multiple strikes.</li> <li data-xf-list-type="ul">You can spend HD to increase the damage of an attack.</li> <li data-xf-list-type="ul">Bloodied hit points recovery very slowly (or with magic).</li> </ul></blockquote><p></p>
[QUOTE="dave2008, post: 8386235, member: 83242"] I think I mentioned it further up thread, but maybe not. Regardless I will give a bit more detailed explanation: [LIST] [*]Armor has DR which = AC-10 (in addition to its armor class). So plate has 8 DR. [*]An armor's DR only comes into effect on a "true" hit. [*]A "true" hit is a critical hit, or a hit after your HP = 0. [/LIST] So, narratively speaking, all standard "hits" and hit point loss are glancing blows, armor deflection, near misses, minor scratches, fatigue, etc. For this example I will call this combat karma. When your combat karma fails you, either you have run out (0 HP) or the attack too brilliant (critical hit), the attack truly hits you. This is when an Armor's DR comes into play. The AC of armor is part of the narration of near misses and glancing blows, but on a "true hit," the only thing protecting you is your armor's DR. So on a crit or after your at 0 HP, any damage you take is reduced by your armors DR. In this way DR goes from an every hit calculation (which is not really consistent with how we think abstract nature of HP and AC should be narrated) to the rare occasion of a critical or the target is at 0 HP, where it has more narrative impact. I also want to clarify a few other house rules we have that come into play. [LIST] [*]We have two pools of hit points. Traditional hit points and bloodied hit points. Like DR, bloodied hit points only come into effect on a true hit. Your pool of bloodied hit points is very small (6-8 for Medium creatures). So, if you don't have an armor's DR to protect you, you are in dire straits on a "true" hit. [*]You die when your bloodied hit points = 0. No death saves. [*]We allow a player with multiple attacks to combine their attacks into a single power attack. This is important for finishing off creatures with a high DR. It is also more fun to narrate sometime then multiple strikes. [*]You can spend HD to increase the damage of an attack. [*]Bloodied hit points recovery very slowly (or with magic). [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Adding narrative satisfaction to armor
Top