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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Adding narrative satisfaction to armor
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<blockquote data-quote="Argyle King" data-source="post: 8388211" data-attributes="member: 58416"><p>Mental speed or whatnot aside, I think part of the reason I started doing it that way is because I found that subtracting often meant using an eraser more. So, it ended up being less destructive to my character sheet at a time when resources were scarce.</p><p></p><p>As far as the speed of adding or subtracting, I am unsure how that relates to myself. When doing math in general, I see numbers differently than most people. It caused me a lot of issues when I was younger because I had to show my work and my way of doing things was "wrong" in the eyes of most teachers. </p><p></p><p>Getting back to how I look at RPGs <img class="smilie smilie--emoji" alt="🤔" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f914.png" title="Thinking face :thinking:" data-shortname=":thinking:" loading="lazy" width="64" height="64" /></p><p>To me, the comparison step isn't even a step at all. I suppose it is, but it's just "which of these values is bigger?" </p><p></p><p>Mentally, I'm not sure that I even really see the numbers most of the time. It's more like looking at cups and seeing if they're full. Offhand, I don't know exactly how many ounces of coffee are in my cup, but I can look at it and see if it's full. I have the capacity to figure out the volume if need be, but that operation isn't necessary most of the time; determining states of being (full or empty) is more relevant.</p><p></p><p>I've found that to make DMing a lot easier because (for me) it's a smoother process for keeping track of HP for multiple creatures. </p><p></p><p>More accurately, I'm keeping track of states of being. In D&D that means alive, bloodied (if playing 4E,) or dead. In games with DR (like "soak" in FFG Star Wars or armor in GURPS,) the process is still largely the same. </p><p></p><p>I've also found that it's a good way to keep an ongoing history of an encounter without doing very much work. I can visually see how many rounds have passed by seeing how many times I've written something down.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 8388211, member: 58416"] Mental speed or whatnot aside, I think part of the reason I started doing it that way is because I found that subtracting often meant using an eraser more. So, it ended up being less destructive to my character sheet at a time when resources were scarce. As far as the speed of adding or subtracting, I am unsure how that relates to myself. When doing math in general, I see numbers differently than most people. It caused me a lot of issues when I was younger because I had to show my work and my way of doing things was "wrong" in the eyes of most teachers. Getting back to how I look at RPGs 🤔 To me, the comparison step isn't even a step at all. I suppose it is, but it's just "which of these values is bigger?" Mentally, I'm not sure that I even really see the numbers most of the time. It's more like looking at cups and seeing if they're full. Offhand, I don't know exactly how many ounces of coffee are in my cup, but I can look at it and see if it's full. I have the capacity to figure out the volume if need be, but that operation isn't necessary most of the time; determining states of being (full or empty) is more relevant. I've found that to make DMing a lot easier because (for me) it's a smoother process for keeping track of HP for multiple creatures. More accurately, I'm keeping track of states of being. In D&D that means alive, bloodied (if playing 4E,) or dead. In games with DR (like "soak" in FFG Star Wars or armor in GURPS,) the process is still largely the same. I've also found that it's a good way to keep an ongoing history of an encounter without doing very much work. I can visually see how many rounds have passed by seeing how many times I've written something down. [/QUOTE]
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