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Community
General Tabletop Discussion
*Pathfinder & Starfinder
adding Oomph to high-level encounters
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<blockquote data-quote="LostSoul" data-source="post: 4778257" data-attributes="member: 386"><p>Why use a wyvern? Why not use a cave bear? (Both are 500xp on their own.)</p><p></p><p>Could this be solved by making sure that your gameworld keeps the possibility for this sort of grind in check?</p><p></p><p>[sblock=An example]Eg. There are wyverns in your world! They're cool, you love them. So you open up the MM and see - Level 10 Skirmisher. That means a single encounter with one of these guys isn't going to be fun. But an encounter with a number of these guys probably will be.</p><p></p><p>In your hex, you write down: "A flight of 7 wyverns roost on top of a pillar of stone. PCs who make a DC 20 Perception check (modified by visibility conditions) can spot the wyverns circling around it."</p><p></p><p>In another hex, you want to have a mean old bear. You open up the MM - cave bear, level 6 elite brute. Cool. He lives there by himself. Maybe a nearby gnome talks to him and gives him honey to keep him off his back.[/sblock]</p><p></p><p>But - what if the level 3 PCs spot the wyverns and come up with some kind of plan to lure 6 away? I don't know what that plan would be, but let's say it works and leaves one wyvern behind at full health.</p><p></p><p>The level 3 PCs are in for a grindy fight.</p><p></p><p>I think the best solution is to recognize that the combat mechanics were not designed for this. I think it would be wrong to use them to resolve this fight. Some other kind of mechanic is probably best.</p><p></p><p>A skill challenge? (A level 10, complexity 1 skill challenge is worth as much XP as the lone wyvern.)</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4778257, member: 386"] Why use a wyvern? Why not use a cave bear? (Both are 500xp on their own.) Could this be solved by making sure that your gameworld keeps the possibility for this sort of grind in check? [sblock=An example]Eg. There are wyverns in your world! They're cool, you love them. So you open up the MM and see - Level 10 Skirmisher. That means a single encounter with one of these guys isn't going to be fun. But an encounter with a number of these guys probably will be. In your hex, you write down: "A flight of 7 wyverns roost on top of a pillar of stone. PCs who make a DC 20 Perception check (modified by visibility conditions) can spot the wyverns circling around it." In another hex, you want to have a mean old bear. You open up the MM - cave bear, level 6 elite brute. Cool. He lives there by himself. Maybe a nearby gnome talks to him and gives him honey to keep him off his back.[/sblock] But - what if the level 3 PCs spot the wyverns and come up with some kind of plan to lure 6 away? I don't know what that plan would be, but let's say it works and leaves one wyvern behind at full health. The level 3 PCs are in for a grindy fight. I think the best solution is to recognize that the combat mechanics were not designed for this. I think it would be wrong to use them to resolve this fight. Some other kind of mechanic is probably best. A skill challenge? (A level 10, complexity 1 skill challenge is worth as much XP as the lone wyvern.) [/QUOTE]
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Community
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*Pathfinder & Starfinder
adding Oomph to high-level encounters
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