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General Tabletop Discussion
*Pathfinder & Starfinder
adding Oomph to high-level encounters
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<blockquote data-quote="CapnZapp" data-source="post: 4778340" data-attributes="member: 12731"><p>For no other reason than the module not featuring a petrified bear! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>In general, yes.</p><p></p><p>In my sandb... in my game, no. That's why I'm having this conversation... </p><p></p><p></p><p>Well, solving things with more creatures is the standard mode of operations in 4E. It's when more isn't an option this might be an alternative.</p><p></p><p></p><p>We seem to agree 4E combat isn't flexible enough to handle this. However, we seem to have different opinions on how serious this is. Myself, I'd rather keep a conventional game, where I don't have to turn a combat encounter into something else just because the game designers didn't do their job well enough... <img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /></p><p></p><p></p><p>Thanks for the suggestion, but I'm left rather cold with the skill challenges as written. To me they are still at an early beta version, with lots of niggles that still need ironing out. </p><p></p><p>Perhaps if DMG2 contains a completely revamped chapted on skill challenges that incorporates and condenses the advances in SC design made during the year (I can't be arsed to read through various Dragon Mags to do this myself) with plenty of examples... then perhaps...</p><p></p><p>But generally, what's wrong with running the encounter using the combat rules <em>just like in every other edition of the game</em>. Just because the game's mechanisms need tweaking (in a direction other than the one envisioned by the designers) doesn't mean it isn't the best and simplest solution! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But thank you for responding! What do you think of my suggested house rule...?</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4778340, member: 12731"] For no other reason than the module not featuring a petrified bear! :) In general, yes. In my sandb... in my game, no. That's why I'm having this conversation... Well, solving things with more creatures is the standard mode of operations in 4E. It's when more isn't an option this might be an alternative. We seem to agree 4E combat isn't flexible enough to handle this. However, we seem to have different opinions on how serious this is. Myself, I'd rather keep a conventional game, where I don't have to turn a combat encounter into something else just because the game designers didn't do their job well enough... :-S Thanks for the suggestion, but I'm left rather cold with the skill challenges as written. To me they are still at an early beta version, with lots of niggles that still need ironing out. Perhaps if DMG2 contains a completely revamped chapted on skill challenges that incorporates and condenses the advances in SC design made during the year (I can't be arsed to read through various Dragon Mags to do this myself) with plenty of examples... then perhaps... But generally, what's wrong with running the encounter using the combat rules [I]just like in every other edition of the game[/I]. Just because the game's mechanisms need tweaking (in a direction other than the one envisioned by the designers) doesn't mean it isn't the best and simplest solution! :) But thank you for responding! What do you think of my suggested house rule...? [/QUOTE]
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adding Oomph to high-level encounters
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