Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
adding Oomph to high-level encounters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mesh Hong" data-source="post: 4779284" data-attributes="member: 73463"><p>Its an interesting situation, and very....situational. But I would probably lean towards keeping the creature as stated in the book (if it was <em>that</em> important and a forseen encounter I would have created an appropriate stat block before hand. <u>But that is not the situation we are talking about</u>)</p><p> </p><p>But I would add either 1 or 2 actions points and give it at least a double attack, maybe even a tripple attack it was significantly higher level, I would also consider a reaction basic attack when hit in melee.</p><p> </p><p>I think just adding bonus damage goes against the spirit of monster design in 4e, and adding extra attacks and action points will achieve a similar end result that will seem a lot more reasonable to your players.</p><p> </p><p>However in the case in point, a Wyvern returned from petrification, I would probably have it only fight for a couple of rounds before fleeing itself. Then later when it gets its bearing it might return to extract its revenge against its 'captors' or in this case the location it escaped from.</p><p> </p><p>This would give the players a quick battle against a fierce foe, then relief that the threat has gone, then the fear that it might return. In a sandbo....your type of game this would be a whole new plot hook. Will the players try and track down the foe before it comes back? Will they try and marshal the towns defences to protect it in case of the threats return? Will they do some digging into how the creature came to be there in the first place? will they move away from the area and leave nature to run its course?</p><p> </p><p>All good stuff. And the fact that the creature has left gives you the scope and time to prepare a better encounter.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4779284, member: 73463"] Its an interesting situation, and very....situational. But I would probably lean towards keeping the creature as stated in the book (if it was [I]that[/I] important and a forseen encounter I would have created an appropriate stat block before hand. [U]But that is not the situation we are talking about[/U]) But I would add either 1 or 2 actions points and give it at least a double attack, maybe even a tripple attack it was significantly higher level, I would also consider a reaction basic attack when hit in melee. I think just adding bonus damage goes against the spirit of monster design in 4e, and adding extra attacks and action points will achieve a similar end result that will seem a lot more reasonable to your players. However in the case in point, a Wyvern returned from petrification, I would probably have it only fight for a couple of rounds before fleeing itself. Then later when it gets its bearing it might return to extract its revenge against its 'captors' or in this case the location it escaped from. This would give the players a quick battle against a fierce foe, then relief that the threat has gone, then the fear that it might return. In a sandbo....your type of game this would be a whole new plot hook. Will the players try and track down the foe before it comes back? Will they try and marshal the towns defences to protect it in case of the threats return? Will they do some digging into how the creature came to be there in the first place? will they move away from the area and leave nature to run its course? All good stuff. And the fact that the creature has left gives you the scope and time to prepare a better encounter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
adding Oomph to high-level encounters
Top