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General Tabletop Discussion
*Pathfinder & Starfinder
adding Oomph to high-level encounters
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4782522" data-attributes="member: 82106"><p>Not sure I really see the core problem. If you want a monster to DEFINITELY defeat the party then just make it even higher level. There is a Fell Wyvern that is 24th level! That might be a bit much, but it would work for say a 10th level party, maybe even 8th. For a 4th level party I'm thinking the level 10 wyvern if properly run is going to be plenty tough.</p><p></p><p>So my scenario is basically the wyvern somehow depetrifies in the middle of a tavern. It is a Large creature with a STR of 24. The townspeople are all about 97% minions. At best they could form into rabble, but once the thing eats a couple, the rest are gone. Perhaps you'll have a couple of nearby guards to help you.</p><p></p><p>Once the wyvern gets into the air, which it should do instantly as its +10 to initiative puts it likely well ahead of the party. Even if not the best they can do is run up and melee the thing. If the area is too limiting to allow it to fly, then it is going to bust right out, either through a window or the door, etc. </p><p></p><p>I don't think a level 4 party, even busting out with everything is going to kill it or lock it down right away. They are only hitting on like 16+ 3 rounds of fire is not going to kill it. Once its in the air most 4th level parties are pretty hosed. As long as the wyvern stays 2 squares up in the air nobody can hit it with a melee weapon, and it can make a flyby attack plus a move.</p><p></p><p>I don't imagine it is impossible to defeat, but it can almost certainly escape if it is wounded badly and could easily kill some of the party. </p><p></p><p>Fundamentally though I just don't understand your argument. Regardless if the wyvern is strong enough to do the job, you can already do plenty of things to toughen it up. Just give it 4 or 5 extra levels. It won't increase the things damage vastly, but it will put its defenses beyond reach and that should clue in the party that it is leaving time, because a 15th level wyvern is going to laugh at the party. There is always an appropriate monster to use or modify a bit.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4782522, member: 82106"] Not sure I really see the core problem. If you want a monster to DEFINITELY defeat the party then just make it even higher level. There is a Fell Wyvern that is 24th level! That might be a bit much, but it would work for say a 10th level party, maybe even 8th. For a 4th level party I'm thinking the level 10 wyvern if properly run is going to be plenty tough. So my scenario is basically the wyvern somehow depetrifies in the middle of a tavern. It is a Large creature with a STR of 24. The townspeople are all about 97% minions. At best they could form into rabble, but once the thing eats a couple, the rest are gone. Perhaps you'll have a couple of nearby guards to help you. Once the wyvern gets into the air, which it should do instantly as its +10 to initiative puts it likely well ahead of the party. Even if not the best they can do is run up and melee the thing. If the area is too limiting to allow it to fly, then it is going to bust right out, either through a window or the door, etc. I don't think a level 4 party, even busting out with everything is going to kill it or lock it down right away. They are only hitting on like 16+ 3 rounds of fire is not going to kill it. Once its in the air most 4th level parties are pretty hosed. As long as the wyvern stays 2 squares up in the air nobody can hit it with a melee weapon, and it can make a flyby attack plus a move. I don't imagine it is impossible to defeat, but it can almost certainly escape if it is wounded badly and could easily kill some of the party. Fundamentally though I just don't understand your argument. Regardless if the wyvern is strong enough to do the job, you can already do plenty of things to toughen it up. Just give it 4 or 5 extra levels. It won't increase the things damage vastly, but it will put its defenses beyond reach and that should clue in the party that it is leaving time, because a 15th level wyvern is going to laugh at the party. There is always an appropriate monster to use or modify a bit. [/QUOTE]
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adding Oomph to high-level encounters
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