blargney the second
blargney the minute's son
There are some parts of swinginess that I enjoy occasionally. I'd like to use this thread to brainstorm some ideas to add some fun swinginess to 4e fights every once in a while.
1) Intimidate skill already has it. Taking a monster from bloody to surrender in one die roll is reasonably swingy.
2) Add a doomsday device. It's a weapon or environmental feature that both sides can fight over that takes combatants out quickly. It can do it through stoopid amounts of damage, imposing harsh conditions, or even just fiat.
3) Make monsters' powers MUCH more powerful... but let the players know. Go ahead and toss in an elder beholder straight from a previous edition. Just make sure the players know ahead of time that you're changing the game's assumptions and this thing is going to be SCARY.
Go!
-blarg
1) Intimidate skill already has it. Taking a monster from bloody to surrender in one die roll is reasonably swingy.
2) Add a doomsday device. It's a weapon or environmental feature that both sides can fight over that takes combatants out quickly. It can do it through stoopid amounts of damage, imposing harsh conditions, or even just fiat.
3) Make monsters' powers MUCH more powerful... but let the players know. Go ahead and toss in an elder beholder straight from a previous edition. Just make sure the players know ahead of time that you're changing the game's assumptions and this thing is going to be SCARY.
Go!
-blarg