Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Adding personal flavour to spells
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lady Chaomii" data-source="post: 5938175" data-attributes="member: 6691756"><p>Noire, the god of hell fire reincarnate wizard, casts Evard's Black Tentacles, and instead of rubbery limbs, black chains burst out of the ground, and shackle their targets to the ground.</p><p></p><p>Bright, the quirky comedic relief Cleric, fires a sound burst spell and the voice of her goddess is conjured to issue forth a very loud "OMGz HAI!!!"</p><p></p><p>White, the deformed and sickly witch, casts her evil eye hex, by brushing away the hair that covers half her face and exposing her enemies to the power of the blood red orb that is her right eye.</p><p></p><p>---</p><p></p><p>Most characters use their abilities in ways unique to them, based on their personality and based on the player playing them. So why not do the same with spells? Mechanically they could easily stay the same so long as propper thought was put into it. Effectively replacing one spell with another that would do the same thing, or other purely esthetic element. The only things that would need to be changed mechanically are the material components (For Noire's "Black Chains" spell, a short piece of chain would be used instead of an actual tentacle) but these matter as rarely as they are even mentioned. (i.e. never)</p><p></p><p>It would make the spellcaster's fighting style a lot more thematic than "generic caster A". This is important to any character in an RPG, making them an individual.</p><p></p><p>Edit: Kudos to my friends since I listed their characters and abilities in this ^^; though White Zero is mine <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Lady Chaomii, post: 5938175, member: 6691756"] Noire, the god of hell fire reincarnate wizard, casts Evard's Black Tentacles, and instead of rubbery limbs, black chains burst out of the ground, and shackle their targets to the ground. Bright, the quirky comedic relief Cleric, fires a sound burst spell and the voice of her goddess is conjured to issue forth a very loud "OMGz HAI!!!" White, the deformed and sickly witch, casts her evil eye hex, by brushing away the hair that covers half her face and exposing her enemies to the power of the blood red orb that is her right eye. --- Most characters use their abilities in ways unique to them, based on their personality and based on the player playing them. So why not do the same with spells? Mechanically they could easily stay the same so long as propper thought was put into it. Effectively replacing one spell with another that would do the same thing, or other purely esthetic element. The only things that would need to be changed mechanically are the material components (For Noire's "Black Chains" spell, a short piece of chain would be used instead of an actual tentacle) but these matter as rarely as they are even mentioned. (i.e. never) It would make the spellcaster's fighting style a lot more thematic than "generic caster A". This is important to any character in an RPG, making them an individual. Edit: Kudos to my friends since I listed their characters and abilities in this ^^; though White Zero is mine :p [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Adding personal flavour to spells
Top