Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Adding powers to elites and solos (4E)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6090531" data-attributes="member: 42582"><p>My main experience with elites and solos (especially solos!) is that their problem is not variety but action economy. Giving them more at-wills won't give them more actions. I recently ran an encounter with an MV-style purple worm (I built a 19th level worm that combined most of the featurse of both the MV monsters): it could use a Move Action to "barrel through" and attack multiple targets; it had a good suite of minor action attacks, in conjunction with a bonus minor action when bloodied; and it had the ability to use immediate actions even when subject to action denial.</p><p></p><p>But the fact that it wasn't just strict immunity to effects also meant that the players could make sensible choices to mitigate some of this (such as spreading out to avoid all being barelled through). I had two elite fang titan drakes in the same encounter (a bit of a "hollow earth" vibe), and it worked pretty nicely against 6 PCs.</p><p></p><p>Another solo I used was a Vecna-cultist who had an at-will minor action ability that let him steal thought's from his enemies, robbing them of encounter and daily powers and giving him a bonus action point - and he then had the ability to use action points to shed conditions. That worked pretty nicely too.</p><p></p><p>So I guess my suggestion would be - if you want to make your solos more interesting, look for fun ways to improve their action economy. (Calastryx, from MV2, is another good example of this.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6090531, member: 42582"] My main experience with elites and solos (especially solos!) is that their problem is not variety but action economy. Giving them more at-wills won't give them more actions. I recently ran an encounter with an MV-style purple worm (I built a 19th level worm that combined most of the featurse of both the MV monsters): it could use a Move Action to "barrel through" and attack multiple targets; it had a good suite of minor action attacks, in conjunction with a bonus minor action when bloodied; and it had the ability to use immediate actions even when subject to action denial. But the fact that it wasn't just strict immunity to effects also meant that the players could make sensible choices to mitigate some of this (such as spreading out to avoid all being barelled through). I had two elite fang titan drakes in the same encounter (a bit of a "hollow earth" vibe), and it worked pretty nicely against 6 PCs. Another solo I used was a Vecna-cultist who had an at-will minor action ability that let him steal thought's from his enemies, robbing them of encounter and daily powers and giving him a bonus action point - and he then had the ability to use action points to shed conditions. That worked pretty nicely too. So I guess my suggestion would be - if you want to make your solos more interesting, look for fun ways to improve their action economy. (Calastryx, from MV2, is another good example of this.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Adding powers to elites and solos (4E)
Top