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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Adding powers to elites and solos (4E)
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<blockquote data-quote="Nemesis Destiny" data-source="post: 6090535" data-attributes="member: 98255"><p>I'm definitely a fan of giving out Immediate Reactions (often stolen from other monsters) and stuff that kicks in if they get any kind of action denial to Elites and Solos. I don't find it overpowered and depending on the level of control your party of PCs can lay down, often it is downright necessary.</p><p></p><p>I had a fairly control-heavy group in my last campaign that was also particularly fond of proning, which became rather annoying. I set up a solo with a huge brute, like the Cave Troll from LotR, where if he were "proned" would fall on and crush nearby PCs (ha!), and if he were stunned, at the start of his turn he would just shift a bunch of squares, trampling and windmilling his way through PC ranks (making attacks against anything he passed or went through). I also gave him some nice minor action attacks.</p><p></p><p>It was pretty fun for me, and the first time where I felt like I made a boss fight that could still threaten them while they were laying down their control. It didn't <em>nullify</em> their tactical choices, but it certainly changed how they approached the rest of that fight, and made some of their own moves dangerous to themselves.</p><p></p><p>Another good example of this was the encounter with Lividius at the end of Reavers of Harkenwold (I think it's now in the online Compendium). He's pretty well-built for dealing with being dazed and stunned, though again, I had to beef him up for my group and add some minions.</p><p></p><p>One thing I've had issues with though was overloading my monsters with stuff that I would then forget to use. I'm brutal for not remembering Immediate Actions in particular. I think it's largely a screen size issue - I use a netbook as a DM screen with Power2ool and if I make the stat block too big, it doesn't all fit on the screen at once. The joys of crappy 1024x600 resolution!</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 6090535, member: 98255"] I'm definitely a fan of giving out Immediate Reactions (often stolen from other monsters) and stuff that kicks in if they get any kind of action denial to Elites and Solos. I don't find it overpowered and depending on the level of control your party of PCs can lay down, often it is downright necessary. I had a fairly control-heavy group in my last campaign that was also particularly fond of proning, which became rather annoying. I set up a solo with a huge brute, like the Cave Troll from LotR, where if he were "proned" would fall on and crush nearby PCs (ha!), and if he were stunned, at the start of his turn he would just shift a bunch of squares, trampling and windmilling his way through PC ranks (making attacks against anything he passed or went through). I also gave him some nice minor action attacks. It was pretty fun for me, and the first time where I felt like I made a boss fight that could still threaten them while they were laying down their control. It didn't [I]nullify[/I] their tactical choices, but it certainly changed how they approached the rest of that fight, and made some of their own moves dangerous to themselves. Another good example of this was the encounter with Lividius at the end of Reavers of Harkenwold (I think it's now in the online Compendium). He's pretty well-built for dealing with being dazed and stunned, though again, I had to beef him up for my group and add some minions. One thing I've had issues with though was overloading my monsters with stuff that I would then forget to use. I'm brutal for not remembering Immediate Actions in particular. I think it's largely a screen size issue - I use a netbook as a DM screen with Power2ool and if I make the stat block too big, it doesn't all fit on the screen at once. The joys of crappy 1024x600 resolution! [/QUOTE]
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Adding powers to elites and solos (4E)
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