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Adding proficiency to damage?
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<blockquote data-quote="Benjamin Olson" data-source="post: 8595780" data-attributes="member: 6988941"><p>The main advantage I see is that the to hit and damage bonuses being different is something a large subset of new (and a much smaller subset of not-so-new) players struggle with, so it would streamline an evidently counterintuitive part of the rules.</p><p></p><p>If it applied to cantrip damage then it complicates rather than simplifies by turning cantrip damage from just a die to die and proficiency. If it applies to spells in general then it creates endless questions of when to apply it to what damage (because while many damage dealing spells are straightforward, plenty involve multiple damages at multiple times etc.) If it did not apply to cantrip damage then the quadratic-ness of sorcerer or wizard progression becomes more pronounced (though I suppose they could just work a crossbow like the mages of old).</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8595780, member: 6988941"] The main advantage I see is that the to hit and damage bonuses being different is something a large subset of new (and a much smaller subset of not-so-new) players struggle with, so it would streamline an evidently counterintuitive part of the rules. If it applied to cantrip damage then it complicates rather than simplifies by turning cantrip damage from just a die to die and proficiency. If it applies to spells in general then it creates endless questions of when to apply it to what damage (because while many damage dealing spells are straightforward, plenty involve multiple damages at multiple times etc.) If it did not apply to cantrip damage then the quadratic-ness of sorcerer or wizard progression becomes more pronounced (though I suppose they could just work a crossbow like the mages of old). [/QUOTE]
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Adding proficiency to damage?
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