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Adding proficiency to damage?
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<blockquote data-quote="dave2008" data-source="post: 8596578" data-attributes="member: 83242"><p>I generally recommend this concept for "monsters" as it increases their damage. However, I could see reserving it for "brute" type monsters. For PCs, I am inclined to make it a fighter feature and maybe everyone else can get access to it via a feat. Maybe, if the fighter takes the feat they get double prof. bonus to damage?</p><p></p><p>EDIT: I've thought about it a little more and for simplicity sake I am on board with your proposal in the OP (and use it for PCS and monsters). I would probably do it a little different in my game, but for simplicity sake your proposal is elegant and makes a lot of sense.</p><p></p><p>EDIT 2: Go with your plan, but after thinking about it some more, I would make it a fighter feature for melee attacks in my games (and may do so when we start our next campaign). That is the niche I want for the fighter: #1 melee damage dealer.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8596578, member: 83242"] I generally recommend this concept for "monsters" as it increases their damage. However, I could see reserving it for "brute" type monsters. For PCs, I am inclined to make it a fighter feature and maybe everyone else can get access to it via a feat. Maybe, if the fighter takes the feat they get double prof. bonus to damage? EDIT: I've thought about it a little more and for simplicity sake I am on board with your proposal in the OP (and use it for PCS and monsters). I would probably do it a little different in my game, but for simplicity sake your proposal is elegant and makes a lot of sense. EDIT 2: Go with your plan, but after thinking about it some more, I would make it a fighter feature for melee attacks in my games (and may do so when we start our next campaign). That is the niche I want for the fighter: #1 melee damage dealer. [/QUOTE]
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Adding proficiency to damage?
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