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Adding Racial/Lineage Traits That Feel Meaningful [+]
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<blockquote data-quote="Bill Zebub" data-source="post: 8608881" data-attributes="member: 7031982"><p>Great thread idea!</p><p></p><p>I've had a lot of fun with this kind of thing in the past. The hard (and thus interesting) part is designing features that benefit all classes. Maybe not necessarily <em>perfectly</em> equally (e.g., Halfling Luck increases in value as you roll more d20's, so casters who rely on saving throws, or buffing their allies, will get slightly less benefit) but the goal is to minimize the variance.</p><p></p><p>So, for example, representing "strength" in a way that improves melee damage obviously favors some classes.</p><p></p><p>But we also don't want to represent strength in a way that depends on having high strength in the first place, because that's mostly going to benefit those classes.</p><p></p><p>Here are some ideas for class-neutral ways to represent strength:</p><p> - Resistance to being shoved or knocked prone</p><p> - Increased carrying capacity</p><p> - PB times per long rest, +10 to an attempt to lift/move/break inanimate object (or maybe outside of combat?) Yes, having a high strength makes this even better, but the +10 overwhelms any difference due to strength attribute.</p><p> - Increased jumping distance (this could apply to other forms of athletics, except it has always bothered me that climbing, swimming, etc. use Strength)</p><p></p><p>I'm also trying to think of some kind of charging/trampling maneuver (thinking specifically of Minotaurs) that would Shove all enemies in your path, but that feels like it would be much more useful to Fighters and Barbarians. It might work as a kind of escape maneuver, that would let casters bowl their way out of melee without drawing OA's.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 8608881, member: 7031982"] Great thread idea! I've had a lot of fun with this kind of thing in the past. The hard (and thus interesting) part is designing features that benefit all classes. Maybe not necessarily [I]perfectly[/I] equally (e.g., Halfling Luck increases in value as you roll more d20's, so casters who rely on saving throws, or buffing their allies, will get slightly less benefit) but the goal is to minimize the variance. So, for example, representing "strength" in a way that improves melee damage obviously favors some classes. But we also don't want to represent strength in a way that depends on having high strength in the first place, because that's mostly going to benefit those classes. Here are some ideas for class-neutral ways to represent strength: - Resistance to being shoved or knocked prone - Increased carrying capacity - PB times per long rest, +10 to an attempt to lift/move/break inanimate object (or maybe outside of combat?) Yes, having a high strength makes this even better, but the +10 overwhelms any difference due to strength attribute. - Increased jumping distance (this could apply to other forms of athletics, except it has always bothered me that climbing, swimming, etc. use Strength) I'm also trying to think of some kind of charging/trampling maneuver (thinking specifically of Minotaurs) that would Shove all enemies in your path, but that feels like it would be much more useful to Fighters and Barbarians. It might work as a kind of escape maneuver, that would let casters bowl their way out of melee without drawing OA's. [/QUOTE]
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