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Adding Racial/Lineage Traits That Feel Meaningful [+]
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<blockquote data-quote="Horwath" data-source="post: 8608995" data-attributes="member: 6801299"><p>Since fixed racial bonuses to abilities are going ways of the dinosaur and we will have agnostic +2/+1 or +1/+1/+1 or something in that area,</p><p>we should fix on having small racial features that are representative, but also useful to all character concepts. Or most of them.</p><p></p><p></p><p><strong>HUMAN:</strong></p><p></p><p>speed: 30ft</p><p></p><p>Languages: Common</p><p></p><p>Versatility: gain proficiency in two skills of your choice</p><p></p><p>Tools of the trade: gain 4 proficiency in any combination of weapons, tools and languages.</p><p></p><p>Hidden talent: gain expertise in one skill or tool that you are proficient.</p><p></p><p></p><p><strong>DWARF:</strong></p><p></p><p>speed: 25ft</p><p></p><p>Languages: Dwarven, Common</p><p></p><p>Darkvision 60ft</p><p></p><p>Though: +1 HP per level</p><p></p><p>Resilient: advantages on saves vs poisons and resistance to poison damage</p><p></p><p>Additional training: gain extra level of armor proficiency of your starting class: none->light->medium+shield->heavy or one extra Class skill of your starting class.</p><p></p><p>Proud historians: dwarves get proficiency and expertise in History</p><p></p><p>dwarven tools: you gain proficiency in 3 tools from the list: smith, brewer, mason, jeweler. Or you can pick instead of one or more tools one weapon from any axe or hammer.</p><p></p><p></p><p><strong>ELF:</strong></p><p></p><p>Language: elven, common</p><p></p><p>speed: 35ft</p><p></p><p>darkvision 60ft</p><p></p><p>keen senses: elves gain proficiency and expertise in Perception</p><p></p><p>Elven magic: gain one cantrip from any spell list. You casting modifier is highest of Int, Wis or Cha</p><p></p><p>Elven immunity: immune to sleep and advantage vs charm effects</p><p></p><p>Elven trance: elves enter a trance like "sleep" for 4hrs in which they remain alert and it counts as 8hrs of rest.</p><p></p><p>Elven knowledge legacy: at the end of every "trance", elves can pick 2 proficiency out any tool, weapon or language</p><p></p><p></p><p>here is for core 3 races.</p></blockquote><p></p>
[QUOTE="Horwath, post: 8608995, member: 6801299"] Since fixed racial bonuses to abilities are going ways of the dinosaur and we will have agnostic +2/+1 or +1/+1/+1 or something in that area, we should fix on having small racial features that are representative, but also useful to all character concepts. Or most of them. [B]HUMAN:[/B] speed: 30ft Languages: Common Versatility: gain proficiency in two skills of your choice Tools of the trade: gain 4 proficiency in any combination of weapons, tools and languages. Hidden talent: gain expertise in one skill or tool that you are proficient. [B]DWARF:[/B] speed: 25ft Languages: Dwarven, Common Darkvision 60ft Though: +1 HP per level Resilient: advantages on saves vs poisons and resistance to poison damage Additional training: gain extra level of armor proficiency of your starting class: none->light->medium+shield->heavy or one extra Class skill of your starting class. Proud historians: dwarves get proficiency and expertise in History dwarven tools: you gain proficiency in 3 tools from the list: smith, brewer, mason, jeweler. Or you can pick instead of one or more tools one weapon from any axe or hammer. [B]ELF:[/B] Language: elven, common speed: 35ft darkvision 60ft keen senses: elves gain proficiency and expertise in Perception Elven magic: gain one cantrip from any spell list. You casting modifier is highest of Int, Wis or Cha Elven immunity: immune to sleep and advantage vs charm effects Elven trance: elves enter a trance like "sleep" for 4hrs in which they remain alert and it counts as 8hrs of rest. Elven knowledge legacy: at the end of every "trance", elves can pick 2 proficiency out any tool, weapon or language here is for core 3 races. [/QUOTE]
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