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General Tabletop Discussion
*Pathfinder & Starfinder
Adding Recharge to PC powers
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<blockquote data-quote="erf_beto" data-source="post: 4500450" data-attributes="member: 47533"><p>I'd probably not make it a free action without costs, and would allow only encounter powers to be recharged.</p><p></p><p>Some other ideas I've considered myself (even using more than one at the same time):</p><p></p><ul> <li data-xf-list-type="ul"> Recharge <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> only once per round as a minor action (similar to what you proposed).</li> <li data-xf-list-type="ul"> Recharge <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> as part of Second Wind (suits the flavor of SW, anyway).</li> <li data-xf-list-type="ul"> Recharge <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> as part of Total Defense (so it's not just "do nothing")</li> <li data-xf-list-type="ul"> Recharge by spending Action Point (no die roll, just recharge any one power). This would overrule the "only 1 AP per encounter" clause, you can spend as many as you have.</li> <li data-xf-list-type="ul">Recharge by spending Magic Item Daily Powers (no die roll). It's the weirdest trade-off, IMO, as it makes gear less interesting.</li> <li data-xf-list-type="ul">Recharge by spending Healing Surge (no die roll). This might bring back the 15-min work day problem. And high Con paladin with the Durable feat = Energizer bunny for one encounter.</li> </ul><p>If you really want to recharge dailies, maybe you could do so on a short rest by spending Action Points (they'll basically become milestone powers then) or Healing Surges (though the day will be "shorter", I guess).</p></blockquote><p></p>
[QUOTE="erf_beto, post: 4500450, member: 47533"] I'd probably not make it a free action without costs, and would allow only encounter powers to be recharged. Some other ideas I've considered myself (even using more than one at the same time): [LIST] [*] Recharge :6: only once per round as a minor action (similar to what you proposed). [*] Recharge :6: as part of Second Wind (suits the flavor of SW, anyway). [*] Recharge :6: as part of Total Defense (so it's not just "do nothing") [*] Recharge by spending Action Point (no die roll, just recharge any one power). This would overrule the "only 1 AP per encounter" clause, you can spend as many as you have. [*]Recharge by spending Magic Item Daily Powers (no die roll). It's the weirdest trade-off, IMO, as it makes gear less interesting. [*]Recharge by spending Healing Surge (no die roll). This might bring back the 15-min work day problem. And high Con paladin with the Durable feat = Energizer bunny for one encounter. [/LIST] If you really want to recharge dailies, maybe you could do so on a short rest by spending Action Points (they'll basically become milestone powers then) or Healing Surges (though the day will be "shorter", I guess). [/QUOTE]
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