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General Tabletop Discussion
*Pathfinder & Starfinder
Adding Recharge to PC powers
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<blockquote data-quote="pukunui" data-source="post: 4500517" data-attributes="member: 54629"><p>This is an interesting idea.</p><p></p><p>This one could work because I've thrown out the "milestone" thing anyway. Instead, the players can choose one of the following after every encounter: 1 action point, 1 healing surge, 1 extra activation of a magic item daily power (or activation of a ring's milestone power). So far they've only really chosen action points, and of course they end up with more than they can use by the time they take another extended rest, so this would give them something else to spend action points on. </p><p></p><p>I like the recharge roll concept, though, so I don't think I'd want it to be automatic. Spend an action point to get the chance to recharge a power rather than have it recharge automatically.</p><p></p><p>Yeah, these don't really appeal to me either.</p><p></p><p>The thing I'm going for, and the reason I want to let them recharge dailies, is this: The PCs are up against the big bad dragon. They've spent all their awesome powers and the thing is barely bloodied. Meanwhile, it's dragon breath and tail slaps and whatever else keep wreaking havoc because, unlike the PCs, the dragon can't run out of cool things to do while the PCs end up just hacking at the thing with their at-wills in hopes that they will eventually kill it before it kills them. All of a sudden, though, the dragon leaves itself open and a PC is able to set up one of his more powerful attacks again (or the PC cleric/wizard manages to rejuvenate enough of his magical energy that he can cast a more powerful spell again) and BOOM! The dragon's in for a nasty surprise and will possibly end up dead sooner. How is that not cinematic? A lot of the time, the PCs will probably have used up their dailies by the time they get to the dragon anyway ...</p></blockquote><p></p>
[QUOTE="pukunui, post: 4500517, member: 54629"] This is an interesting idea. This one could work because I've thrown out the "milestone" thing anyway. Instead, the players can choose one of the following after every encounter: 1 action point, 1 healing surge, 1 extra activation of a magic item daily power (or activation of a ring's milestone power). So far they've only really chosen action points, and of course they end up with more than they can use by the time they take another extended rest, so this would give them something else to spend action points on. I like the recharge roll concept, though, so I don't think I'd want it to be automatic. Spend an action point to get the chance to recharge a power rather than have it recharge automatically. Yeah, these don't really appeal to me either. The thing I'm going for, and the reason I want to let them recharge dailies, is this: The PCs are up against the big bad dragon. They've spent all their awesome powers and the thing is barely bloodied. Meanwhile, it's dragon breath and tail slaps and whatever else keep wreaking havoc because, unlike the PCs, the dragon can't run out of cool things to do while the PCs end up just hacking at the thing with their at-wills in hopes that they will eventually kill it before it kills them. All of a sudden, though, the dragon leaves itself open and a PC is able to set up one of his more powerful attacks again (or the PC cleric/wizard manages to rejuvenate enough of his magical energy that he can cast a more powerful spell again) and BOOM! The dragon's in for a nasty surprise and will possibly end up dead sooner. How is that not cinematic? A lot of the time, the PCs will probably have used up their dailies by the time they get to the dragon anyway ... [/QUOTE]
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