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General Tabletop Discussion
*Pathfinder & Starfinder
Adding Recharge to PC powers
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<blockquote data-quote="Verision" data-source="post: 4501752" data-attributes="member: 72236"><p><strong>Slightly Different Approach</strong></p><p></p><p>I like this idea for two reasons:</p><p> </p><p>1) My PCs tend to roll low whenever they use a daily power, especially the Cleric, who has actually replaced a couple Daily Utility powers with Encounter Utility powers simply because he was always wasting the Dailies with low rolls.</p><p> </p><p>2) My PCs have a habit of using all their daily powers by the end of the second encounter in a day and thus want to take an extended rest (even though they still have healing surges left). This gets really old, but I don't want to interrupt every extended rest with a random (or not-so-random) encounter since that tends to lead to TPKs (well, near TPKs the two times I've done it). </p><p> </p><p>So, I think what I may do is this: </p><p> </p><p><span style="font-size: 12px"><strong>Recharge</strong></span></p><p><strong>At Will</strong> (Special: Can only be used when the PC has used all Encounter and Daily powers.)</p><p><strong>Minor Action</strong></p><p>Effect: Roll a d6</p><p>5: Recharge a single Encounter power.</p><p>6: Recharge a single Encounter or Daily power (PC choice).</p><p>Speical II: Recharged power must be used during the same turn as Recharge. </p><p> </p><p> </p><p>This way (I.E. requiring that the PCs can only use the ability when they have expended all their encounter and daily powers) the PCs won't just try to spam their best daily every round. With the TCs method, I know that my PCs would simply use their best Daily during the first round of any day and then simply attempt to recharge that ability every round for the rest of the day. Since most fights tend to last 5 rounds or more, the chances of the PCs getting to use their best Daily every encounter is too high (If I did the math right, then the PCs would have a 60% chance of recharging a Daily by the end of a 5 round encounter). </p><p>This way the PCs would have to use all their powers before attempting to recharge any. Plus, if they do use all their powers during one encounter, then in the next encounter they will have to use all their encounter powers first before trying to recharge a Daily.</p></blockquote><p></p>
[QUOTE="Verision, post: 4501752, member: 72236"] [b]Slightly Different Approach[/b] I like this idea for two reasons: 1) My PCs tend to roll low whenever they use a daily power, especially the Cleric, who has actually replaced a couple Daily Utility powers with Encounter Utility powers simply because he was always wasting the Dailies with low rolls. 2) My PCs have a habit of using all their daily powers by the end of the second encounter in a day and thus want to take an extended rest (even though they still have healing surges left). This gets really old, but I don't want to interrupt every extended rest with a random (or not-so-random) encounter since that tends to lead to TPKs (well, near TPKs the two times I've done it). So, I think what I may do is this: [SIZE=3][B]Recharge[/B][/SIZE] [B]At Will[/B] (Special: Can only be used when the PC has used all Encounter and Daily powers.) [B]Minor Action[/B] Effect: Roll a d6 5: Recharge a single Encounter power. 6: Recharge a single Encounter or Daily power (PC choice). Speical II: Recharged power must be used during the same turn as Recharge. This way (I.E. requiring that the PCs can only use the ability when they have expended all their encounter and daily powers) the PCs won't just try to spam their best daily every round. With the TCs method, I know that my PCs would simply use their best Daily during the first round of any day and then simply attempt to recharge that ability every round for the rest of the day. Since most fights tend to last 5 rounds or more, the chances of the PCs getting to use their best Daily every encounter is too high (If I did the math right, then the PCs would have a 60% chance of recharging a Daily by the end of a 5 round encounter). This way the PCs would have to use all their powers before attempting to recharge any. Plus, if they do use all their powers during one encounter, then in the next encounter they will have to use all their encounter powers first before trying to recharge a Daily. [/QUOTE]
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Adding Recharge to PC powers
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