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Adding Recharge to PC powers
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<blockquote data-quote="pukunui" data-source="post: 4501938" data-attributes="member: 54629"><p>I've already said that I wouldn't allow anyone to recharge a daily outside of an encounter.</p><p></p><p>I've also said that I won't allow anyone to recharge the same power two times in a row. If it becomes a problem, I could change it to only recharge each power once a day or something, but knowing my group, I don't think it will be a problem.</p><p></p><p>I am still considering this.</p><p></p><p>No spamming because you can't just keep recharging the same power over and over again. If you keep failing to recharge the same power round after round, fine, but if you manage to recharge it and use it, then you can't recharge that one again next round.</p><p></p><p>My players tend to roll low <em>all the time</em>. We often joke about how the group is cursed ... because when my player who runs the SWSE game takes over as GM, his luck suddenly reverses while mine takes a downturn ... and I can guarantee that this is not because we cheat when we're GMing. There's just something weird with our group that means whoever's controlling the monsters always seems to roll well while the players always seem to roll poorly (obviously there are exceptions, but it has happened often enough for all of us to make note of it).</p><p> </p><p>My group's not quite that bad but I know how you feel.</p><p> </p><p>This is a good idea. Use it or lose it.</p><p> </p><p>I agree that making it so they can't recharge something until they've used all their non-at-wills is a good limiter, but I'm feeling like it's starting to get too complicated. Lots of little caveats -- if this, then this; if this, then not that.</p><p></p><p>I want to keep it very simple to start with. Since my game is on tonight, and I want to give it a try right away, what I'm going to do is this:</p><p></p><p><strong>Recharge</strong></p><p>At the start of a turn on which you only have at-will powers left to use, you can attempt to recharge a spent encounter or daily power as a free action.</p><p>Encounter powers recharge on a <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> or <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />.</p><p>Dailies recharge only on a <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />.</p><p>You cannot recharge the same power more than once in a row (no spamming).</p><p>You cannot recharge dailies outside of an encounter (recharging dailies is to amp up the cinematic feel during conflict situations).</p><p></p><p></p><p>If this proves too problematic (and keeping my group in mind, I don't know that it will), then I will look at tying the mechanic to action points or second winds or something. Perhaps I'll make it that encounter powers can be recharged whenever, but dailies can only be recharged with a second wind. I'll discuss with my players.</p><p></p><p>Cheers,</p><p>Jonathan</p><p></p><p>p.s. Again, in case anyone is still wondering, I'm not really concerned about balance. I have a feeling my players won't be recharging stuff very often (either because they don't think to, don't want to, or just aren't rolling well enough, which is usually the case). Plus, I'm a powergamer through and through! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="pukunui, post: 4501938, member: 54629"] I've already said that I wouldn't allow anyone to recharge a daily outside of an encounter. I've also said that I won't allow anyone to recharge the same power two times in a row. If it becomes a problem, I could change it to only recharge each power once a day or something, but knowing my group, I don't think it will be a problem. I am still considering this. No spamming because you can't just keep recharging the same power over and over again. If you keep failing to recharge the same power round after round, fine, but if you manage to recharge it and use it, then you can't recharge that one again next round. My players tend to roll low [I]all the time[/I]. We often joke about how the group is cursed ... because when my player who runs the SWSE game takes over as GM, his luck suddenly reverses while mine takes a downturn ... and I can guarantee that this is not because we cheat when we're GMing. There's just something weird with our group that means whoever's controlling the monsters always seems to roll well while the players always seem to roll poorly (obviously there are exceptions, but it has happened often enough for all of us to make note of it). My group's not quite that bad but I know how you feel. This is a good idea. Use it or lose it. I agree that making it so they can't recharge something until they've used all their non-at-wills is a good limiter, but I'm feeling like it's starting to get too complicated. Lots of little caveats -- if this, then this; if this, then not that. I want to keep it very simple to start with. Since my game is on tonight, and I want to give it a try right away, what I'm going to do is this: [B]Recharge[/B] At the start of a turn on which you only have at-will powers left to use, you can attempt to recharge a spent encounter or daily power as a free action. Encounter powers recharge on a :5: or :6:. Dailies recharge only on a :6:. You cannot recharge the same power more than once in a row (no spamming). You cannot recharge dailies outside of an encounter (recharging dailies is to amp up the cinematic feel during conflict situations). If this proves too problematic (and keeping my group in mind, I don't know that it will), then I will look at tying the mechanic to action points or second winds or something. Perhaps I'll make it that encounter powers can be recharged whenever, but dailies can only be recharged with a second wind. I'll discuss with my players. Cheers, Jonathan p.s. Again, in case anyone is still wondering, I'm not really concerned about balance. I have a feeling my players won't be recharging stuff very often (either because they don't think to, don't want to, or just aren't rolling well enough, which is usually the case). Plus, I'm a powergamer through and through! :p [/QUOTE]
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