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General Tabletop Discussion
*Pathfinder & Starfinder
Adding Recharge to PC powers
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<blockquote data-quote="merchantsteve" data-source="post: 4654967" data-attributes="member: 67578"><p><strong>Why not make it a feat?</strong></p><p></p><p>I've thought long and hard about this. I like the idea of a recharge, but don't like the blanket 'applies to all' approach. It changes the core rules of the game rather than being an exception. Turning the idea into feats creates the specific rules that override the general ones.</p><p></p><p>Some philosophy</p><p></p><ul> <li data-xf-list-type="ul"> Inner resolve/will is fickle, but can tap into a recharge easily.</li> <li data-xf-list-type="ul">Character fortitude is more reliable, but has a high cost.</li> <li data-xf-list-type="ul">It costs a character a feat slot to obtain it and can be replaced when paragon and epic tiers offer similar capabilities (like the Astral Rejuvenation Action (Paladin - Astral Weapon)).</li> <li data-xf-list-type="ul">The immediate reaction element restricts the refresh to combat-oriented events rather than just providing a freebie chance to get back a power. If you are winning the fight or not in dire need, why bother?</li> </ul><p></p><p><span style="font-size: 15px"><strong>Heroic Tier Feat</strong>s</span></p><p></p><p><span style="font-size: 12px"><span style="color: DeepSkyBlue"><strong>Hero's Resolve</strong></span></span></p><p><strong>Prerequisites</strong>: Charisma or Wisdom 13+</p><p>You gain the <span style="color: Orange"><em>power refresh</em></span> feat power when you first exhaust all your encounter and daily powers during combat.</p><p></p><p><span style="font-size: 12px"><strong><span style="color: Orange">Power Refresh - Feat Power</span></strong></span></p><p><strong>Encounter </strong>* <strong>Reliable</strong></p><p><strong>Immediate Reaction Personal</strong></p><p><strong>Trigger</strong>: You are bloodied or become bloodied, miss an attack, or fail a saving throw.</p><p><strong>Effect</strong>: Once triggered, the <span style="color: Orange"><em>power refresh</em></span> can be attempted each round until a power is refreshed or the combat ends. Roll 1d6: on 45, you can regain a single encounter power you have already used. On a 6, you can regain a single encounter or daily power you have already used.</p><p></p><p></p><p><span style="font-size: 12px"><span style="color: DeepSkyBlue"><strong>Hero's Reserve</strong></span></span></p><p><strong>Prerequisites</strong>: Strength or Constitution 15+</p><p>You gain the <span style="color: Orange"><em>power recharge</em></span> feat power when you first exhaust all your encounter and daily powers during combat.</p><p><strong><span style="font-size: 12px"><span style="color: Orange"></span></span></strong></p><p><strong><span style="font-size: 12px"><span style="color: Orange">Power Recharge - Feat Power</span></span></strong></p><p><strong>Encounter </strong></p><p><strong>Immediate Reaction Personal</strong></p><p><strong>Trigger</strong>: You are bloodied or become bloodied, miss an attack, or fail a saving throw.</p><p><strong>Effect</strong>: Once triggered, you can spend a healing surge as a minor action to regain a single encounter power you have already used.</p><p></p><p>What do you guys think?</p></blockquote><p></p>
[QUOTE="merchantsteve, post: 4654967, member: 67578"] [b]Why not make it a feat?[/b] I've thought long and hard about this. I like the idea of a recharge, but don't like the blanket 'applies to all' approach. It changes the core rules of the game rather than being an exception. Turning the idea into feats creates the specific rules that override the general ones. Some philosophy [LIST] [*] Inner resolve/will is fickle, but can tap into a recharge easily. [*]Character fortitude is more reliable, but has a high cost. [*]It costs a character a feat slot to obtain it and can be replaced when paragon and epic tiers offer similar capabilities (like the Astral Rejuvenation Action (Paladin - Astral Weapon)). [*]The immediate reaction element restricts the refresh to combat-oriented events rather than just providing a freebie chance to get back a power. If you are winning the fight or not in dire need, why bother? [/LIST] [SIZE=4][B]Heroic Tier Feat[/B]s[/SIZE] [SIZE=3][COLOR=DeepSkyBlue][B]Hero's Resolve[/B][/COLOR][/SIZE] [B]Prerequisites[/B]: Charisma or Wisdom 13+ You gain the [COLOR=Orange][I]power refresh[/I][/COLOR] feat power when you first exhaust all your encounter and daily powers during combat. [SIZE=3][B][COLOR=Orange]Power Refresh - Feat Power[/COLOR][/B][/SIZE] [B]Encounter [/B]* [B]Reliable[/B] [B]Immediate Reaction Personal[/B] [B]Trigger[/B]: You are bloodied or become bloodied, miss an attack, or fail a saving throw. [B]Effect[/B]: Once triggered, the [COLOR=Orange][I]power refresh[/I][/COLOR] can be attempted each round until a power is refreshed or the combat ends. Roll 1d6: on 45, you can regain a single encounter power you have already used. On a 6, you can regain a single encounter or daily power you have already used. [SIZE=3][COLOR=DeepSkyBlue][B]Hero's Reserve[/B][/COLOR][/SIZE] [B]Prerequisites[/B]: Strength or Constitution 15+ You gain the [COLOR=Orange][I]power recharge[/I][/COLOR] feat power when you first exhaust all your encounter and daily powers during combat. [B][SIZE=3][COLOR=Orange] Power Recharge - Feat Power[/COLOR][/SIZE][/B] [B]Encounter [/B] [B]Immediate Reaction Personal[/B] [B]Trigger[/B]: You are bloodied or become bloodied, miss an attack, or fail a saving throw. [B]Effect[/B]: Once triggered, you can spend a healing surge as a minor action to regain a single encounter power you have already used. What do you guys think? [/QUOTE]
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