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General Tabletop Discussion
*TTRPGs General
Adding roleplaying to combat heavy published adventures
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<blockquote data-quote="Verdande" data-source="post: 5254248" data-attributes="member: 69093"><p>That is an excellent point. If your players' characters are little more than floating peices of equipment and loot, maybe they don't want to roleplay. It reminds me of a help thread I posted once, where I described my plight: My players were split between combat-loving and roleplay-loving, and that they weren't satisfied with the way gametime was split. Immediately, from the first post, they gave me suggestions on how to try and "trick" the combat-lover into roleplaying. Hey, that wasn't the problem!</p><p></p><p>The problem wasn't that there wasn't enough roleplaying, but that the time between roleplaying and combat was poor <em>in favor of roleplaying</em>. My roleplayers got enough roleplaying, but my combat-lovers hardly got to kill anything. </p><p></p><p>So I guess what I'm saying is that maybe your group doesn't really like roleplaying. It certainly is a poor fit if you're trying to get them to stop and talk to everything if they want to slay things and take their stuff all day. And there's nothing wrong with that. </p><p></p><p>And unlike what one poster said, roleplaying doesn't come from the DM. It comes from everybody. And if everybody's not into it, who are you to tell them to change? Do you tolerate one PC dictating to another how to play? First and foremost, you're playing a game among friends. If one of you wants to play it slightly differently, the way to do it is to talk to them, as friends, and see if you can't put it on track, so everybody's happy.</p></blockquote><p></p>
[QUOTE="Verdande, post: 5254248, member: 69093"] That is an excellent point. If your players' characters are little more than floating peices of equipment and loot, maybe they don't want to roleplay. It reminds me of a help thread I posted once, where I described my plight: My players were split between combat-loving and roleplay-loving, and that they weren't satisfied with the way gametime was split. Immediately, from the first post, they gave me suggestions on how to try and "trick" the combat-lover into roleplaying. Hey, that wasn't the problem! The problem wasn't that there wasn't enough roleplaying, but that the time between roleplaying and combat was poor [i]in favor of roleplaying[/i]. My roleplayers got enough roleplaying, but my combat-lovers hardly got to kill anything. So I guess what I'm saying is that maybe your group doesn't really like roleplaying. It certainly is a poor fit if you're trying to get them to stop and talk to everything if they want to slay things and take their stuff all day. And there's nothing wrong with that. And unlike what one poster said, roleplaying doesn't come from the DM. It comes from everybody. And if everybody's not into it, who are you to tell them to change? Do you tolerate one PC dictating to another how to play? First and foremost, you're playing a game among friends. If one of you wants to play it slightly differently, the way to do it is to talk to them, as friends, and see if you can't put it on track, so everybody's happy. [/QUOTE]
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