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Adding Skills to Saves
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<blockquote data-quote="Essenti" data-source="post: 6356801" data-attributes="member: 100205"><p>It can improve the game by allowing a player to engage the narrative with a character defining skill in a creative way, burning their reaction for cinematic effect. This is a mechanical change, and I understand why many might not want to use it. The rules are definitely not and aren't meant to be absolutely perfect, using the "ain't broke" argument is superfluous while discussing altering rules to meet a personal play style. I am unsure why you choose to hammer on that button. It is generally more useful to identify ways that this rule change might become problematic for those who are considering using it.</p><p></p><p>The biggest hurdle is the idea of players spamming a proficient skill in the place of saves. Burning a reaction definitely helps, but they can do that every round. Although it isn't an automatic success, it still feels too powerful with the potential to be used every round. Characters have a lot of hit points and some other form of limitation for the "skill save" is probably necessary or many monster abilities will be rendered substantially less effective.</p><p></p><p>You could allow them to risk using a proficient skill on a save to engage the narrative but take maximum effect if they fail. That feels extremely cinematic to me. Useful when the player knows their character is already in dire straits, but probably too risky to spam.</p></blockquote><p></p>
[QUOTE="Essenti, post: 6356801, member: 100205"] It can improve the game by allowing a player to engage the narrative with a character defining skill in a creative way, burning their reaction for cinematic effect. This is a mechanical change, and I understand why many might not want to use it. The rules are definitely not and aren't meant to be absolutely perfect, using the "ain't broke" argument is superfluous while discussing altering rules to meet a personal play style. I am unsure why you choose to hammer on that button. It is generally more useful to identify ways that this rule change might become problematic for those who are considering using it. The biggest hurdle is the idea of players spamming a proficient skill in the place of saves. Burning a reaction definitely helps, but they can do that every round. Although it isn't an automatic success, it still feels too powerful with the potential to be used every round. Characters have a lot of hit points and some other form of limitation for the "skill save" is probably necessary or many monster abilities will be rendered substantially less effective. You could allow them to risk using a proficient skill on a save to engage the narrative but take maximum effect if they fail. That feels extremely cinematic to me. Useful when the player knows their character is already in dire straits, but probably too risky to spam. [/QUOTE]
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