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Adding Skills to Saves
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<blockquote data-quote="KarinsDad" data-source="post: 6357238" data-attributes="member: 2011"><p>Burning a reaction is next to nothing as far as resource management when the up side is significantly increasing the chances of saving.</p><p></p><p></p><p>As for taking maximum effect idea, it typically only matters for damaging spells. And the math is a bit off:</p><p></p><p>At 5th level without house rule for 8D6 Fireball:</p><p></p><p>60% 28 plus 40% 14 = 22.4 average damage</p><p></p><p>At 5th level with house rule for 8D6 Fireball:</p><p></p><p>45% 48 plus 55% 14 = 29.3 average damage</p><p></p><p>On average, the PC will take more damage with the house rule. Sure, 3 times in 20, he'll take 14 less damage, but 9 times in 20, he'll take 20 more damage. Those are not good odds.</p><p></p><p>That's the problem with house rules. They often sound good on the surface without necessarily actually solving the problem or in some cases, creating new problems.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6357238, member: 2011"] Burning a reaction is next to nothing as far as resource management when the up side is significantly increasing the chances of saving. As for taking maximum effect idea, it typically only matters for damaging spells. And the math is a bit off: At 5th level without house rule for 8D6 Fireball: 60% 28 plus 40% 14 = 22.4 average damage At 5th level with house rule for 8D6 Fireball: 45% 48 plus 55% 14 = 29.3 average damage On average, the PC will take more damage with the house rule. Sure, 3 times in 20, he'll take 14 less damage, but 9 times in 20, he'll take 20 more damage. Those are not good odds. That's the problem with house rules. They often sound good on the surface without necessarily actually solving the problem or in some cases, creating new problems. [/QUOTE]
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