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Adding Skills to Saves
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<blockquote data-quote="Sadrik" data-source="post: 6357928" data-attributes="member: 14506"><p>I think this is true with just the party dynamic and not a 5e only thing. When the math makes your save a need a '19' or '20' only at high level, you kind of roll your eyes and say ok, this is what high level is like. You then hope the other players around he table can step in and step up to save you and reverse the course of the encounter. I think where the math is off is when the reverse happens, when the PC sends his powerful effect at the boss and they need a '19' or '20' to succeed. By allowing some skills to double as saves you can perhaps shore up some of the "perceived" issues.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6357928, member: 14506"] I think this is true with just the party dynamic and not a 5e only thing. When the math makes your save a need a '19' or '20' only at high level, you kind of roll your eyes and say ok, this is what high level is like. You then hope the other players around he table can step in and step up to save you and reverse the course of the encounter. I think where the math is off is when the reverse happens, when the PC sends his powerful effect at the boss and they need a '19' or '20' to succeed. By allowing some skills to double as saves you can perhaps shore up some of the "perceived" issues. [/QUOTE]
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