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Adding Skills to Saves
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<blockquote data-quote="KarinsDad" data-source="post: 6357953" data-attributes="member: 2011"><p>Since you totally ignored the point of my post there about this being for one type of PC (i.e. non-proficient) and not for others (i.e. proficient), it seems like you are being like a dog with a bone. It doesn't matter if the bone is old, that dog is not going to let go.</p><p></p><p>I'm trying to discern your intent here. Are you trying to fix the math (which you claim you are not, but this solution appears to go right into that wheelhouse)? Or are you trying to come up with a narrative solution to a bonus to a save (which your solution is not really trying to do equally for all PCs)?</p><p></p><p>If the latter, then let go of this bone of a math fix and go with a simpler solution.</p><p></p><p>For example, +2 to any save with a reaction if they give a good narrative way to try to avoid the spell (best because it does not mess with the math a lot and it handles prof vs. non-prof issue).</p><p></p><p>Or even (if you feel like being real generous), advantage to any save with a reaction if they give a good narrative way to try to avoid the spell (not quite as good since it steps on the toes of Inspiration, one player worked for Inspiration, but nearly everyone gets it for saves anyway).</p><p></p><p>KISS (and also equitable to all PCs).</p><p></p><p></p><p>But, you seem to be married to your solution as opposed to looking for better ways. Defending it instead of seeing its weaknesses and looking for better.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6357953, member: 2011"] Since you totally ignored the point of my post there about this being for one type of PC (i.e. non-proficient) and not for others (i.e. proficient), it seems like you are being like a dog with a bone. It doesn't matter if the bone is old, that dog is not going to let go. I'm trying to discern your intent here. Are you trying to fix the math (which you claim you are not, but this solution appears to go right into that wheelhouse)? Or are you trying to come up with a narrative solution to a bonus to a save (which your solution is not really trying to do equally for all PCs)? If the latter, then let go of this bone of a math fix and go with a simpler solution. For example, +2 to any save with a reaction if they give a good narrative way to try to avoid the spell (best because it does not mess with the math a lot and it handles prof vs. non-prof issue). Or even (if you feel like being real generous), advantage to any save with a reaction if they give a good narrative way to try to avoid the spell (not quite as good since it steps on the toes of Inspiration, one player worked for Inspiration, but nearly everyone gets it for saves anyway). KISS (and also equitable to all PCs). But, you seem to be married to your solution as opposed to looking for better ways. Defending it instead of seeing its weaknesses and looking for better. [/QUOTE]
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