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Adding Skills to Saves
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<blockquote data-quote="Rune" data-source="post: 6357994" data-attributes="member: 67"><p>I think it's more a case of "you and I don't speak the same language. "</p><p></p><p>That must be it, because, as far as I can tell, not only have I not ignored your point, I've addressed it several times throughout this thread. In fact, in my estimation, the mechanic I specifically asked you about at the end of my last post addresses that point among others. Apparently you disagree, but since we apparently have a language barrier to overcome, I certainly don't want to put words in your mouth. </p><p></p><p></p><p></p><p>Neither. I have been clear about my intent on the multiple occasions I have explained it. </p><p></p><p>At least, my words seem clear to me. But since you and I aren't speaking the same language, may I posit that my intent doesn't matter. </p><p></p><p></p><p></p><p>Again with the language barrier. </p><p></p><p>"Narrative complication/consequence" does not have anything to do with any of that stuff. It means something happens in the context of the story of the game. </p><p></p><p>Perhaps an example would suffice.</p><p></p><p>DM: "Make a Dex save to minimize the damage from the goblin shaman's fireball."</p><p></p><p>PC: "Crap. I'm not proficient. If I leap down that pit, can I add Athletics?"</p><p></p><p>DM: "Sure, at the cost of your Reaction, but if you fail, you'll take falling damage on top of the fireball damage. And the goblin that's down there will eat your puppy."</p><p></p><p></p><p></p><p>Assuming that "something better" doesn't just mean "don't do it," lay it on us. As long as you have something constructive to add, I'm all ears.</p></blockquote><p></p>
[QUOTE="Rune, post: 6357994, member: 67"] I think it's more a case of "you and I don't speak the same language. " That must be it, because, as far as I can tell, not only have I not ignored your point, I've addressed it several times throughout this thread. In fact, in my estimation, the mechanic I specifically asked you about at the end of my last post addresses that point among others. Apparently you disagree, but since we apparently have a language barrier to overcome, I certainly don't want to put words in your mouth. Neither. I have been clear about my intent on the multiple occasions I have explained it. At least, my words seem clear to me. But since you and I aren't speaking the same language, may I posit that my intent doesn't matter. Again with the language barrier. "Narrative complication/consequence" does not have anything to do with any of that stuff. It means something happens in the context of the story of the game. Perhaps an example would suffice. DM: "Make a Dex save to minimize the damage from the goblin shaman's fireball." PC: "Crap. I'm not proficient. If I leap down that pit, can I add Athletics?" DM: "Sure, at the cost of your Reaction, but if you fail, you'll take falling damage on top of the fireball damage. And the goblin that's down there will eat your puppy." Assuming that "something better" doesn't just mean "don't do it," lay it on us. As long as you have something constructive to add, I'm all ears. [/QUOTE]
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