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Adding weapon special abilities to amulet of mighty fists
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<blockquote data-quote="IndyPendant" data-source="post: 3062105" data-attributes="member: 8738"><p>/rant on</p><p></p><p>The amulet of Might Fists and the four (!!!) boosting items critical to a monk that all require the neck slot (Amulet of Might Fists, Periapt of Wisdom, Amulet of Health, and Amulet of Natural Armour) are two of the biggest reasons why the monk is considered a weak combat class.</p><p></p><p>DND is item-centric. Yet the monk's offensive weapons cost 3x regular weapons to enchant by RAW, you're limited to +# bonuses with them, *and* it takes up a body slot that <em>no other combat class has to deal with</em>, that also overlaps with three other critical monk magic items!</p><p></p><p>It literally boggles my mind how so many people on these very forums can, in one thread, merrily blast the monk for being a laughably underpowered combat class, yet in other threads deny them Improved Natural Attacks, or refuse to allow them any leeway with the Amulet of Might Fists, because that would be overpowered.</p><p></p><p>Gee, I wonder why the monk is considered an underpowered combatant? Can't figure it out. Strange, the mysteries of DND...: )</p><p></p><p>/rant off</p><p></p><p>If I were the GM, I would allow the monk to purchase the Amulet (or Bracers, or Gloves, or heck a Vest!) of Might Fists for the same cost as a weapon enchanted that way, limit the item to only affect Unarmed Strikes (and not Natural Attacks), and allow the user to put whatever suitable weapon enchants he wants on it (as if "Unarmed Attack" were a weapon he could wield).</p><p></p><p>That having been said, I have to agree (for once! *poke* : ) with Frank in that an Unarmed Strike is not a metal weapon, so it could not have the Shadow Striking enhancement. If the player were really crafty and eloquent, he might convince me to allow him to have it when he gets "Ki Strike: Adamantine"--but even that would be a hard sell...</p></blockquote><p></p>
[QUOTE="IndyPendant, post: 3062105, member: 8738"] /rant on The amulet of Might Fists and the four (!!!) boosting items critical to a monk that all require the neck slot (Amulet of Might Fists, Periapt of Wisdom, Amulet of Health, and Amulet of Natural Armour) are two of the biggest reasons why the monk is considered a weak combat class. DND is item-centric. Yet the monk's offensive weapons cost 3x regular weapons to enchant by RAW, you're limited to +# bonuses with them, *and* it takes up a body slot that [i]no other combat class has to deal with[/i], that also overlaps with three other critical monk magic items! It literally boggles my mind how so many people on these very forums can, in one thread, merrily blast the monk for being a laughably underpowered combat class, yet in other threads deny them Improved Natural Attacks, or refuse to allow them any leeway with the Amulet of Might Fists, because that would be overpowered. Gee, I wonder why the monk is considered an underpowered combatant? Can't figure it out. Strange, the mysteries of DND...: ) /rant off If I were the GM, I would allow the monk to purchase the Amulet (or Bracers, or Gloves, or heck a Vest!) of Might Fists for the same cost as a weapon enchanted that way, limit the item to only affect Unarmed Strikes (and not Natural Attacks), and allow the user to put whatever suitable weapon enchants he wants on it (as if "Unarmed Attack" were a weapon he could wield). That having been said, I have to agree (for once! *poke* : ) with Frank in that an Unarmed Strike is not a metal weapon, so it could not have the Shadow Striking enhancement. If the player were really crafty and eloquent, he might convince me to allow him to have it when he gets "Ki Strike: Adamantine"--but even that would be a hard sell... [/QUOTE]
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Adding weapon special abilities to amulet of mighty fists
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