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<blockquote data-quote="Baldurs_Underdark" data-source="post: 8149918" data-attributes="member: 6880355"><p>I recognize your situation, and I want to make some on-topic and off-topic comments.</p><p></p><p><strong>On topic</strong></p><ul> <li data-xf-list-type="ul"><em>Legendary actions</em> were invented for this problem. If the monster is a BBEG (end-boss), nothing stops you from inventing your own set of appropriate legendary actions.</li> <li data-xf-list-type="ul"><em>Lair actions</em> can also help. Devious tricks that the inhabitant of whatever house/tower/dungeon has crafted to screw with the intruders. Anything with a half-decent intelligence can build these, and very powerful monsters innately influence their surroundings.</li> <li data-xf-list-type="ul">You can give the <em>Sentinel </em>feat to some of your monsters. I made a soldier with a 10 ft spear (i.e. it has 10 ft reach), and gave it sentinel. Then I put 5 of them onto the board. Players were very restricted, but it was an interesting fight.</li> </ul><p><strong>Off topic</strong> (or rather, related to the topic)</p><ul> <li data-xf-list-type="ul"><em>Balance between PCs</em>. The issue you describe is not a problem as long as everyone is having fun. If there is a serious imbalance between the different PCs (i.e. two are taking up the bulk of the DM's attention, and/or do significantly more damage than the others in combat), and if other players are bothered by this, the solution is to discuss this at the table. An easy solution is to pimp the other PCs with some magic items, or with some pro-tips (maybe from those two players?) how to increase the damage output.</li> <li data-xf-list-type="ul"><em>Monsters die too soon</em>. If you see an imbalance where your monsters are just defeated too soon, there is really no problem. Firstly you have to accept that the PCs are really the heroes of the story. You can discuss with the players if they agree that the combat is too easy. If you all agree that the combat is too easy (or that the PCs are too powerful), then you should discuss how to overcome this. Note that the DM can always just up the CR of a combat. Just add more monsters (or implement any of the on-topic ideas).</li> </ul></blockquote><p></p>
[QUOTE="Baldurs_Underdark, post: 8149918, member: 6880355"] I recognize your situation, and I want to make some on-topic and off-topic comments. [B]On topic[/B] [LIST] [*][I]Legendary actions[/I] were invented for this problem. If the monster is a BBEG (end-boss), nothing stops you from inventing your own set of appropriate legendary actions. [*][I]Lair actions[/I] can also help. Devious tricks that the inhabitant of whatever house/tower/dungeon has crafted to screw with the intruders. Anything with a half-decent intelligence can build these, and very powerful monsters innately influence their surroundings. [*]You can give the [I]Sentinel [/I]feat to some of your monsters. I made a soldier with a 10 ft spear (i.e. it has 10 ft reach), and gave it sentinel. Then I put 5 of them onto the board. Players were very restricted, but it was an interesting fight. [/LIST] [B]Off topic[/B] (or rather, related to the topic) [LIST] [*][I]Balance between PCs[/I]. The issue you describe is not a problem as long as everyone is having fun. If there is a serious imbalance between the different PCs (i.e. two are taking up the bulk of the DM's attention, and/or do significantly more damage than the others in combat), and if other players are bothered by this, the solution is to discuss this at the table. An easy solution is to pimp the other PCs with some magic items, or with some pro-tips (maybe from those two players?) how to increase the damage output. [*][I]Monsters die too soon[/I]. If you see an imbalance where your monsters are just defeated too soon, there is really no problem. Firstly you have to accept that the PCs are really the heroes of the story. You can discuss with the players if they agree that the combat is too easy. If you all agree that the combat is too easy (or that the PCs are too powerful), then you should discuss how to overcome this. Note that the DM can always just up the CR of a combat. Just add more monsters (or implement any of the on-topic ideas). [/LIST] [/QUOTE]
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