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<blockquote data-quote="RangerWickett" data-source="post: 8150287" data-attributes="member: 63"><p>I like adding some complexity to monsters, sure, but not through more <strong>actions</strong>. I like to make monsters <strong>pose dilemmas</strong>. I really like finding ways to <em>telegraph </em>a threat, which changes the parameters of the fight and makes it advantageous for the PCs to change tactics. That can be hard to do with multiple people all taking actions, though, since folks might lose track of what the danger is.</p><p></p><p>But, like, have a troll that hits with two of its attacks also grab the victim's limbs and start to tug. Tell the player that at the start of the troll's next turn, if the PC is still grabbed, he'll have to make a Str save or have one of his limbs ripped off. That suddenly motivates the party to respond, but it leaves options.</p><p></p><p>Do they try to free him by shoving the troll? Aid him so he can try to escape the grab? Attack the troll to try to kill it? Do something to give the PC a bonus to his save?</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 8150287, member: 63"] I like adding some complexity to monsters, sure, but not through more [B]actions[/B]. I like to make monsters [B]pose dilemmas[/B]. I really like finding ways to [I]telegraph [/I]a threat, which changes the parameters of the fight and makes it advantageous for the PCs to change tactics. That can be hard to do with multiple people all taking actions, though, since folks might lose track of what the danger is. But, like, have a troll that hits with two of its attacks also grab the victim's limbs and start to tug. Tell the player that at the start of the troll's next turn, if the PC is still grabbed, he'll have to make a Str save or have one of his limbs ripped off. That suddenly motivates the party to respond, but it leaves options. Do they try to free him by shoving the troll? Aid him so he can try to escape the grab? Attack the troll to try to kill it? Do something to give the PC a bonus to his save? [/QUOTE]
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