Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Additional Dragon shaman feats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="eamon" data-source="post: 3616335" data-attributes="member: 51942"><p>The dragon shaman does not strike me as a particularly powerful class (compare with the <a href="http://www.wizards.com/default.asp?x=dnd/ex/20030906b" target="_blank">http://www.wizards.com/default.asp?x=dnd/ex/20030906b</a> Marshal). If you want to help him, just directly improve the class, and don't introduce must-have feats. For instance, let the dragon shaman project a second aura at aura bonus -2, and a third at -4 (always, no feat required!). This is much weaker than his primary aura, and thus unlikely to be overpowering, but gives the player more options (which is always fun), and slightly improves the character. The DS gains aura bonus +3 (at which point this becomes relevant) at 10th level, and aura bonus +5 at 20th (at which point the -4 becomes relevant).</p><p></p><p>And the metabreath feats are nice indeed! Since the breath weapon is rather weak anyhow, I'ld not worry about the feats being overpowered as written (rather, the dragon shaman has a far weaker breath than say a spellcaster such as a cleric with flamestrike not to speak of an arcane caster).</p><p></p><p>Alternately, I'm pretty sure you can improve the breath weapon to deal as many damage dice as DS base attack bonus without disrupting balance. It's all about how much you want to help the dragon shaman.</p><p></p><p>Make sure you're not perceived as biased by helping only a specific player like this, however. If the players are liable to be jealous, pimp the aura (that helps his allies after all, they can hardly complain about that :-D), and if his allies complain about his uselessness, pimp the breath weapon.</p><p></p><p>I'ld avoid creating situations limiting player choice though (such as must-have feats). Those are just boring. My principle is to let the players have as many complex, useful, but not highly powerful abilities as they can deal with, and let the NPC's have the powerful but simple stuff of which I'm not entirely sure it's balanced. Keeps it simple for me as DM ;-). And even if a player has a HUGE amount of options, since they're limited to one (or few) actions a round, game balance is maintained as long as those options aren't very strong.</p><p></p><p>These are just my random brainstorming ideas though, I don't know your specific situation of course...</p></blockquote><p></p>
[QUOTE="eamon, post: 3616335, member: 51942"] The dragon shaman does not strike me as a particularly powerful class (compare with the [url]http://www.wizards.com/default.asp?x=dnd/ex/20030906b[/url] Marshal). If you want to help him, just directly improve the class, and don't introduce must-have feats. For instance, let the dragon shaman project a second aura at aura bonus -2, and a third at -4 (always, no feat required!). This is much weaker than his primary aura, and thus unlikely to be overpowering, but gives the player more options (which is always fun), and slightly improves the character. The DS gains aura bonus +3 (at which point this becomes relevant) at 10th level, and aura bonus +5 at 20th (at which point the -4 becomes relevant). And the metabreath feats are nice indeed! Since the breath weapon is rather weak anyhow, I'ld not worry about the feats being overpowered as written (rather, the dragon shaman has a far weaker breath than say a spellcaster such as a cleric with flamestrike not to speak of an arcane caster). Alternately, I'm pretty sure you can improve the breath weapon to deal as many damage dice as DS base attack bonus without disrupting balance. It's all about how much you want to help the dragon shaman. Make sure you're not perceived as biased by helping only a specific player like this, however. If the players are liable to be jealous, pimp the aura (that helps his allies after all, they can hardly complain about that :-D), and if his allies complain about his uselessness, pimp the breath weapon. I'ld avoid creating situations limiting player choice though (such as must-have feats). Those are just boring. My principle is to let the players have as many complex, useful, but not highly powerful abilities as they can deal with, and let the NPC's have the powerful but simple stuff of which I'm not entirely sure it's balanced. Keeps it simple for me as DM ;-). And even if a player has a HUGE amount of options, since they're limited to one (or few) actions a round, game balance is maintained as long as those options aren't very strong. These are just my random brainstorming ideas though, I don't know your specific situation of course... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Additional Dragon shaman feats
Top