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Additional Fighting Styles
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<blockquote data-quote="Drudenfusz" data-source="post: 6507904" data-attributes="member: 73113"><p><span style="font-size: 10px"><span style="font-family: 'Verdana'">Made some new fighting sytles, since the ones in the player's hand book have not been enough for me.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Verdana'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Verdana'"><strong>Armor Accustomed</strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Verdana'"><em>for Fighter and Ranger</em></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Verdana'">While wearing medium armor your maximum Dexterity modifier you can apply to your AC increases by 1.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Verdana'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Verdana'"><strong>Canny Defense</strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><em>for Fighter, Paladin, and Ranger</em></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><em></em></span>While you wear not any armor, your AC equals 10 + your Dexterity modifier + your Intelligence modifier. You can use shields and still get this benefit.</span></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong> <span style="font-family: 'Verdana'">Charm Defense</span></strong></span></p><p><span style="font-size: 10px"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><em>for Fighter, Paladin, and Ranger</em></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><em></em></span>While you wear not any armor, your AC equals 10 + your Dexterity modifier + your Charisma modifier. You can use shields and still get this benefit.</span></span></p><p> <span style="font-size: 10px"><span style="font-family: 'Verdana'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Verdana'"><strong>Combat Readiness </strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><em>for Fighter, Paladin, and Ranger</em></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><em></em></span>You gain +2 bonus to initiative rolls.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Verdana'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'verdana'"><strong>Cunning Defense</strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'verdana'"><em>for Fighter, Paladin, and Ranger</em></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'verdana'">While you are not wearing heavy armor, you may used your Wisdom modifier instead of your Dexterity modifier in calculation of your AC.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'verdana'"></span></span></p><p><span style="font-size: 10px"><strong> <span style="font-family: 'Verdana'">Intangible</span></strong></span></p><p><span style="font-size: 10px"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><em>for Fighter, Paladin, and Ranger</em></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><em></em></span>You gain a +1 bonus to saving throws for which you not have a proficiency.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'verdana'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'verdana'"><strong>Personal Defense</strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'verdana'"></span></span><span style="font-size: 10px"><span style="font-family: 'verdana'"><span style="font-size: 10px"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><em>for Fighter, Paladin, and Ranger</em></span></span></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'verdana'"><span style="font-size: 10px"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><em></em></span></span></span>While you are not wearing heavy armor, you may used your Charisma modifier instead of your Dexterity modifier in calculation of your AC.</span></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong> <span style="font-family: 'Verdana'">Pugilist</span></strong></span></p><p><span style="font-size: 10px"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><em>for Fighter, Paladin, and Ranger</em></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><em></em></span>Your unarmed strike uses a d4 for damage and has the light property.</span></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong> <span style="font-family: 'Verdana'">Savvy Defense</span></strong></span></p><p><span style="font-size: 10px"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><em>for Fighter, Paladin, and Ranger</em></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><em></em></span>While you wear not any armor, your AC equals 10 + your Dexterity modifier + your Wisdom modifier. You can use shields and still get this benefit.</span></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><span style="font-family: 'verdana'"><strong>Tactical Defense</strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'verdana'"></span></span><span style="font-size: 10px"><span style="font-family: 'verdana'"><span style="font-size: 10px"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><em>for Fighter, Paladin, and Ranger</em></span></span></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'verdana'"><span style="font-size: 10px"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><em></em></span></span></span>While you are not wearing heavy armor, you may used your Intelligence modifier instead of your Dexterity modifier in calculation of your AC.</span></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">I think I also would like to have a fighting style that generates temporary hitpoints, but I have no good idea on that so far. Also, yes that all the defenses are available to all three classes is intetional, sure I assume that Ranger will go mostly with Savvy Defense while Paladin might prefer Charm defense (if they choose at all that this is a better approach than their armor), but I didn't wanted to limit out of the box characters.</span></p><p><span style="font-size: 10px">Opinions? Any ideas for more fighting styles?</span></p><p></p><p>Updated after some feedback, keep it coming!</p></blockquote><p></p>
[QUOTE="Drudenfusz, post: 6507904, member: 73113"] [SIZE=2][FONT=Verdana]Made some new fighting sytles, since the ones in the player's hand book have not been enough for me. [B]Armor Accustomed[/B] [I]for Fighter and Ranger[/I] While wearing medium armor your maximum Dexterity modifier you can apply to your AC increases by 1. [B]Canny Defense[/B][/FONT] [FONT=Verdana][FONT=Verdana][I]for Fighter, Paladin, and Ranger [/I][/FONT]While you wear not any armor, your AC equals 10 + your Dexterity modifier + your Intelligence modifier. You can use shields and still get this benefit.[/FONT] [B] [FONT=Verdana]Charm Defense[/FONT][/B] [FONT=Verdana][FONT=Verdana][I]for Fighter, Paladin, and Ranger [/I][/FONT]While you wear not any armor, your AC equals 10 + your Dexterity modifier + your Charisma modifier. You can use shields and still get this benefit.[/FONT] [FONT=Verdana] [B]Combat Readiness [/B][/FONT] [FONT=Verdana][FONT=Verdana][I]for Fighter, Paladin, and Ranger [/I][/FONT]You gain +2 bonus to initiative rolls. [/FONT] [FONT=verdana][B]Cunning Defense[/B] [I]for Fighter, Paladin, and Ranger[/I] While you are not wearing heavy armor, you may used your Wisdom modifier instead of your Dexterity modifier in calculation of your AC. [/FONT] [B] [FONT=Verdana]Intangible[/FONT][/B] [FONT=Verdana][FONT=Verdana][I]for Fighter, Paladin, and Ranger [/I][/FONT]You gain a +1 bonus to saving throws for which you not have a proficiency.[/FONT] [FONT=verdana] [B]Personal Defense[/B] [/FONT][/SIZE][SIZE=2][FONT=verdana][SIZE=2][FONT=Verdana][FONT=Verdana][I]for Fighter, Paladin, and Ranger [/I][/FONT][/FONT][/SIZE]While you are not wearing heavy armor, you may used your Charisma modifier instead of your Dexterity modifier in calculation of your AC.[/FONT] [B] [FONT=Verdana]Pugilist[/FONT][/B] [FONT=Verdana][FONT=Verdana][I]for Fighter, Paladin, and Ranger [/I][/FONT]Your unarmed strike uses a d4 for damage and has the light property.[/FONT] [B] [FONT=Verdana]Savvy Defense[/FONT][/B] [FONT=Verdana][FONT=Verdana][I]for Fighter, Paladin, and Ranger [/I][/FONT]While you wear not any armor, your AC equals 10 + your Dexterity modifier + your Wisdom modifier. You can use shields and still get this benefit.[/FONT] [FONT=verdana][B]Tactical Defense[/B] [/FONT][/SIZE][SIZE=2][FONT=verdana][SIZE=2][FONT=Verdana][FONT=Verdana][I]for Fighter, Paladin, and Ranger [/I][/FONT][/FONT][/SIZE]While you are not wearing heavy armor, you may used your Intelligence modifier instead of your Dexterity modifier in calculation of your AC.[/FONT] I think I also would like to have a fighting style that generates temporary hitpoints, but I have no good idea on that so far. Also, yes that all the defenses are available to all three classes is intetional, sure I assume that Ranger will go mostly with Savvy Defense while Paladin might prefer Charm defense (if they choose at all that this is a better approach than their armor), but I didn't wanted to limit out of the box characters. Opinions? Any ideas for more fighting styles?[/SIZE] Updated after some feedback, keep it coming! [/QUOTE]
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