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<blockquote data-quote="ceiling90" data-source="post: 6508676" data-attributes="member: 82284"><p>First off, Canny, Charm, and Savvy Defense crush the monk and step on the barbarian's toes.</p><p></p><p>These are built to be armor wearing classes - making them essentially and better than the Monk or even the Barbarian is just something that doesn't sit well with me.</p><p></p><p>Here's what I would do:</p><p></p><p><strong>Personal Defenses</strong></p><p>Whenever you are not wearing heavy armor, you may used your Charisma or Wisdom modifier instead of your Dexterity modifier in calculation of your AC.</p><p></p><p><em>It doesn't step on any other classes' toes, but it does allow for a lightly armored character to not focus on Dexterity. Which I think would be the intent - so something like a very charming knight or a very intuitive bush hunter. The Barbarians Unarmored Defense which allows a shield is both for flavor and a little balance, since they're best when they grant advantage on attacks against them during Reckless Attack.</em></p><p></p><p><strong>Savvy Defenses</strong></p><p>Whenever you are wearing medium armor you may add 1 to the maximum Dexterity bonus allowed.</p><p></p><p><em>This is about half a feat, and it work well with said feat. This definitely allows for that light armored swashbuckler feel, and doesn't invalidate Defense Style in the least, I think.</em></p><p></p><p><strong>Pugilist</strong></p><p>You are proficient with your unarmed attack, and it deals 1d4 bludgeoning damage and has the light property.</p><p></p><p><em>This makes your unarmed attack actually worth something. While it's simple weapon and most of the classes have proficiency with it, it's just better to make sure that if your multi-class or that it may not indeed have access to it, to have access to it. With the light property, you can then make a standard twf attack with it.</em></p><p></p><p><strong>Inexhaustible</strong></p><p>You gain advantage on one saving throw in which you are proficient.</p><p></p><p><em>I don't see why you need a +1 to saving throw you don't know, and it's such a piddly bonus that it's not worth it. Also in the spirit of the rules philosophy, it would be easier to just use advantage/disadvantage.</em></p><p></p><p><strong>Combat Ready</strong></p><p>You gain advantage on initiative rolls.</p><p></p><p><em>this is strictly not better than what the Alert feat gives you, since you can still roll low on both dice, and a +2 is too fiddly; unlike Archery where it a +2 is huge because of the bounded accuracy.</em></p></blockquote><p></p>
[QUOTE="ceiling90, post: 6508676, member: 82284"] First off, Canny, Charm, and Savvy Defense crush the monk and step on the barbarian's toes. These are built to be armor wearing classes - making them essentially and better than the Monk or even the Barbarian is just something that doesn't sit well with me. Here's what I would do: [B]Personal Defenses[/B] Whenever you are not wearing heavy armor, you may used your Charisma or Wisdom modifier instead of your Dexterity modifier in calculation of your AC. [I]It doesn't step on any other classes' toes, but it does allow for a lightly armored character to not focus on Dexterity. Which I think would be the intent - so something like a very charming knight or a very intuitive bush hunter. The Barbarians Unarmored Defense which allows a shield is both for flavor and a little balance, since they're best when they grant advantage on attacks against them during Reckless Attack.[/I] [B]Savvy Defenses[/B] Whenever you are wearing medium armor you may add 1 to the maximum Dexterity bonus allowed. [I]This is about half a feat, and it work well with said feat. This definitely allows for that light armored swashbuckler feel, and doesn't invalidate Defense Style in the least, I think.[/I] [B]Pugilist[/B] You are proficient with your unarmed attack, and it deals 1d4 bludgeoning damage and has the light property. [I]This makes your unarmed attack actually worth something. While it's simple weapon and most of the classes have proficiency with it, it's just better to make sure that if your multi-class or that it may not indeed have access to it, to have access to it. With the light property, you can then make a standard twf attack with it.[/I] [B]Inexhaustible[/B] You gain advantage on one saving throw in which you are proficient. [I]I don't see why you need a +1 to saving throw you don't know, and it's such a piddly bonus that it's not worth it. Also in the spirit of the rules philosophy, it would be easier to just use advantage/disadvantage.[/I] [B]Combat Ready[/B] You gain advantage on initiative rolls. [I]this is strictly not better than what the Alert feat gives you, since you can still roll low on both dice, and a +2 is too fiddly; unlike Archery where it a +2 is huge because of the bounded accuracy.[/I] [/QUOTE]
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