Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Additional Fighting Styles
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sadrik" data-source="post: 6508678" data-attributes="member: 14506"><p>Unarmored Defense</p><p>for Fighter, Paladin, and Ranger</p><p>While you are wearing no armor, your AC equals 10 + your Dexterity modifier + your modifier for Constitution, Wisdom, or Charisma. You can use shields and still get this benefit. (This follows the barbarian and monk "fighting styles", I also do not think STR and INT are valid areas for Unarmored Defense, you may differ in opinion.)</p><p></p><p>Combat Readiness</p><p>for Fighter, Paladin, and Ranger</p><p>You gain advantage on initiative rolls. (This is a simple improvement that works better in the game rules.)</p><p></p><p>Inexplicable</p><p>for Fighter, Paladin, and Ranger</p><p>You gain a half proficiency bonus to saving throws you do not have proficiency in. (I actually do not like this one but at least this seems more balanced now.)</p><p></p><p>Martial Arts</p><p>for Fighter, Paladin, and Ranger</p><p>Your unarmed strike is now considered a finesse d4 bludgeoning weapon. You can make an unarmed strike as a bonus action. (This is as the monk but no escalating damage and no monk weapons.)</p><p></p><p>Fast Movement</p><p>for Fighter, Paladin, and Ranger</p><p>Your speed increases by 10 feet while you aren't wearing heavy armor or encumbered.</p><p></p><p>Toughness</p><p>for Fighter, Paladin, and Ranger</p><p>Your Hit Die increases to 1d12 (or 7) + your Constitution modifier. A fighter with the champion subclass whom selects Toughness fighting style with their Additional Fighting Style feature gains +9 HP and uses his d12 (or 7) from there on out.</p><p></p><p>I also list several optional versions of the fighting styles.</p><p></p><p>Archery</p><p>You gain +2 bonus to attack rolls you make with missile ranged weapons.</p><p></p><p>Throwing</p><p>You gain +2 bonus to damage rolls you make with thrown ranged weapons. Thrown weapons for you also have their maximum range increased to x4 (as a missile weapon) instead of x3 (as a thrown weapon).</p><p></p><p>Dueling</p><p>When you are wielding a melee weapon in one hand and no other weapons, you gain +2 bonus to attack rolls you make with that weapon.</p><p></p><p>Great Weapon Fighting</p><p>When you are wielding a melee weapon in two hands, you gain +2 bonus to damage rolls you make with that weapon. The weapon must have the two-handed or versatile property for you to gain this benefit.</p><p></p><p>Protection</p><p>As normal but, can use a shield <em>or a weapon</em> to activate the ability.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6508678, member: 14506"] Unarmored Defense for Fighter, Paladin, and Ranger While you are wearing no armor, your AC equals 10 + your Dexterity modifier + your modifier for Constitution, Wisdom, or Charisma. You can use shields and still get this benefit. (This follows the barbarian and monk "fighting styles", I also do not think STR and INT are valid areas for Unarmored Defense, you may differ in opinion.) Combat Readiness for Fighter, Paladin, and Ranger You gain advantage on initiative rolls. (This is a simple improvement that works better in the game rules.) Inexplicable for Fighter, Paladin, and Ranger You gain a half proficiency bonus to saving throws you do not have proficiency in. (I actually do not like this one but at least this seems more balanced now.) Martial Arts for Fighter, Paladin, and Ranger Your unarmed strike is now considered a finesse d4 bludgeoning weapon. You can make an unarmed strike as a bonus action. (This is as the monk but no escalating damage and no monk weapons.) Fast Movement for Fighter, Paladin, and Ranger Your speed increases by 10 feet while you aren't wearing heavy armor or encumbered. Toughness for Fighter, Paladin, and Ranger Your Hit Die increases to 1d12 (or 7) + your Constitution modifier. A fighter with the champion subclass whom selects Toughness fighting style with their Additional Fighting Style feature gains +9 HP and uses his d12 (or 7) from there on out. I also list several optional versions of the fighting styles. Archery You gain +2 bonus to attack rolls you make with missile ranged weapons. Throwing You gain +2 bonus to damage rolls you make with thrown ranged weapons. Thrown weapons for you also have their maximum range increased to x4 (as a missile weapon) instead of x3 (as a thrown weapon). Dueling When you are wielding a melee weapon in one hand and no other weapons, you gain +2 bonus to attack rolls you make with that weapon. Great Weapon Fighting When you are wielding a melee weapon in two hands, you gain +2 bonus to damage rolls you make with that weapon. The weapon must have the two-handed or versatile property for you to gain this benefit. Protection As normal but, can use a shield [I]or a weapon[/I] to activate the ability. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Additional Fighting Styles
Top