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Additional first level 4E characters - alternative race/class combos from pregens
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<blockquote data-quote="zoroaster100" data-source="post: 4121147" data-attributes="member: 8538"><p>In order to provide my players with greater variety to choose from, I am trying to generate additional race/class combos based on the speculative reverse engineering from the pregens and from the 4th edition lite PDF with the known info and best speculation available. Here is my first attempt (the biggest challenge is that according to the speculation, humans get an extra first level at-will power, and we don't know any other first level fighter attacks, so I had to create one that would not be too powerful):</p><p></p><p>REGDAR</p><p>MALE HUMAN FIGHTER</p><p>LEVEL 1 UNALIGNED</p><p></p><p>Ability Score Value Modifier Armor Class 19</p><p>Strength 18 +4 Fortitude Defense 17</p><p>Constitution 16 +3 Reflex Defense 14</p><p>Dexterity 12 +1 Will Defense 13</p><p>Intelligence 10 +0 Initiative +1</p><p>Wisdom 14 +2 Speed (Squares) 5</p><p>Charisma 8 -1</p><p></p><p>HIT POINTS 35 HEALING SURGE HP HEALED 8 SECOND WIND ✦</p><p>BLOODIED 17 HEALING SURGES/DAY 12</p><p>Current Hit Points: Current Surge Usage:</p><p></p><p>Basic Attack Name Attack Bonus Damage Range/Properties</p><p>Longsword +7 vs. AC 1d8+4 Versatile (+1 damage when 2-handed)</p><p>Handaxe +5 vs. AC 1d6+4 5/10</p><p></p><p>FEATS</p><p>Toughness (When you take this feat, you gain additional hit points equal to your level + 3. You also gain 1 additional hit point every time you gain a level.)</p><p>Action Surge (+3 to attacks on actions gained from action points.)</p><p></p><p>SKILLS</p><p>Passive Insight 12</p><p>Passive Perception 12</p><p>Acrobatics +4</p><p>Athletics +7</p><p>Endurance +8</p><p>Heal +7</p><p>Insight +2</p><p>Perception +2</p><p>Stealth -1</p><p>Streetwise +4</p><p></p><p>Combat Challenge (when you attack you may mark the enemy, giving a -2 to attack targets other than you; only one mark per enemy, new mark supersedes old one)</p><p>Combat Challenge (when an adjacent enemy shifts, make an immediate melee basic attack against them)</p><p>Combat Superiority (+2 to opportunity attacks and enemies hit stop moving if a move provoked the attack)</p><p></p><p>EQUIPMENT</p><p>Scale armor, heavy shield, longsword, 2 handaxes, backpack, bedroll, flint and steel, belt pouch, 2 sunrods, 10 day’s trail rations, 50 ft. of hempen rope, waterskin. </p><p></p><p>EXPLOITS</p><p>Your powers are called exploits, since they are from the</p><p>martial power source. Your powers require you to use a</p><p>weapon.</p><p></p><p>At-Will Powers</p><p></p><p>Cleave Fighter Attack 1</p><p>You hit one enemy, then cleave into another.</p><p>At-Will ✦ Martial, Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Attack: +7 vs. AC</p><p>Hit: 1d8+4 damage, and an enemy adjacent to the target takes 4 damage.</p><p></p><p>Tide of Iron Fighter Attack 1</p><p>After each mighty swing, you bring your shield to bear and use it to push your enemy back.</p><p>At-Will ✦ Martial, Weapon</p><p>Standard Action Melee weapon</p><p>Requirement: You must be using a shield.</p><p>Target: One creature</p><p>Attack: +7 vs. AC</p><p>Hit: 1d8+4 damage, and you push the target 1 square if it is your size, smaller than you, or one</p><p>size category larger. You can shift into the space that the target occupied.</p><p></p><p>Power Attack Fighter Attack 1</p><p>You strike with less accuracy, but for greater damage if you hit.</p><p>At-Will ✦ Martial, Weapon</p><p>Standard Action Melee weapon</p><p>Requirement: You must be using a versatile or 2-handed weapon.</p><p>Target: One creature</p><p>Attack: +5 vs. AC</p><p>Hit: 1d8+6 damage</p><p></p><p>Encounter Power</p><p>Passing Attack Fighter Attack 1</p><p>You strike at one foe and allow momentum to carry</p><p>you forward into a second strike against a second</p><p>foe.</p><p>Encounter ✦ Martial, Weapon</p><p>Standard Action Melee weapon</p><p>Primary Target: One creature</p><p>Attack: +7 vs. AC</p><p>Hit: 1d8+4 damage, and you can shift 1 square.</p><p>Make a secondary attack.</p><p>Secondary Target: One creature other than the</p><p>primary target</p><p>Secondary Attack: +9 vs. AC</p><p>Hit: 1d8+4 damage.</p><p></p><p>Daily Power</p><p>Brute Strike Fighter Attack 1</p><p>You shatter armor and bone with a ringing blow.</p><p>Daily ✦ Martial, Reliable, Weapon</p><p>Reliable: If you miss with this power, you do not</p><p>expend its use.</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Attack: +7 vs. AC</p><p>Hit: 3d8+4 damage.</p></blockquote><p></p>
[QUOTE="zoroaster100, post: 4121147, member: 8538"] In order to provide my players with greater variety to choose from, I am trying to generate additional race/class combos based on the speculative reverse engineering from the pregens and from the 4th edition lite PDF with the known info and best speculation available. Here is my first attempt (the biggest challenge is that according to the speculation, humans get an extra first level at-will power, and we don't know any other first level fighter attacks, so I had to create one that would not be too powerful): REGDAR MALE HUMAN FIGHTER LEVEL 1 UNALIGNED Ability Score Value Modifier Armor Class 19 Strength 18 +4 Fortitude Defense 17 Constitution 16 +3 Reflex Defense 14 Dexterity 12 +1 Will Defense 13 Intelligence 10 +0 Initiative +1 Wisdom 14 +2 Speed (Squares) 5 Charisma 8 -1 HIT POINTS 35 HEALING SURGE HP HEALED 8 SECOND WIND ✦ BLOODIED 17 HEALING SURGES/DAY 12 Current Hit Points: Current Surge Usage: Basic Attack Name Attack Bonus Damage Range/Properties Longsword +7 vs. AC 1d8+4 Versatile (+1 damage when 2-handed) Handaxe +5 vs. AC 1d6+4 5/10 FEATS Toughness (When you take this feat, you gain additional hit points equal to your level + 3. You also gain 1 additional hit point every time you gain a level.) Action Surge (+3 to attacks on actions gained from action points.) SKILLS Passive Insight 12 Passive Perception 12 Acrobatics +4 Athletics +7 Endurance +8 Heal +7 Insight +2 Perception +2 Stealth -1 Streetwise +4 Combat Challenge (when you attack you may mark the enemy, giving a -2 to attack targets other than you; only one mark per enemy, new mark supersedes old one) Combat Challenge (when an adjacent enemy shifts, make an immediate melee basic attack against them) Combat Superiority (+2 to opportunity attacks and enemies hit stop moving if a move provoked the attack) EQUIPMENT Scale armor, heavy shield, longsword, 2 handaxes, backpack, bedroll, flint and steel, belt pouch, 2 sunrods, 10 day’s trail rations, 50 ft. of hempen rope, waterskin. EXPLOITS Your powers are called exploits, since they are from the martial power source. Your powers require you to use a weapon. At-Will Powers Cleave Fighter Attack 1 You hit one enemy, then cleave into another. At-Will ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: +7 vs. AC Hit: 1d8+4 damage, and an enemy adjacent to the target takes 4 damage. Tide of Iron Fighter Attack 1 After each mighty swing, you bring your shield to bear and use it to push your enemy back. At-Will ✦ Martial, Weapon Standard Action Melee weapon Requirement: You must be using a shield. Target: One creature Attack: +7 vs. AC Hit: 1d8+4 damage, and you push the target 1 square if it is your size, smaller than you, or one size category larger. You can shift into the space that the target occupied. Power Attack Fighter Attack 1 You strike with less accuracy, but for greater damage if you hit. At-Will ✦ Martial, Weapon Standard Action Melee weapon Requirement: You must be using a versatile or 2-handed weapon. Target: One creature Attack: +5 vs. AC Hit: 1d8+6 damage Encounter Power Passing Attack Fighter Attack 1 You strike at one foe and allow momentum to carry you forward into a second strike against a second foe. Encounter ✦ Martial, Weapon Standard Action Melee weapon Primary Target: One creature Attack: +7 vs. AC Hit: 1d8+4 damage, and you can shift 1 square. Make a secondary attack. Secondary Target: One creature other than the primary target Secondary Attack: +9 vs. AC Hit: 1d8+4 damage. Daily Power Brute Strike Fighter Attack 1 You shatter armor and bone with a ringing blow. Daily ✦ Martial, Reliable, Weapon Reliable: If you miss with this power, you do not expend its use. Standard Action Melee weapon Target: One creature Attack: +7 vs. AC Hit: 3d8+4 damage. [/QUOTE]
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