Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Additional first level 4E characters - alternative race/class combos from pregens
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="zoroaster100" data-source="post: 4121465" data-attributes="member: 8538"><p>Here is another one, a dwarf cleric:</p><p></p><p>EBERK, THE SUN SERVANT</p><p>MALE DWARF CLERIC</p><p>LEVEL 1 GOOD</p><p></p><p>Ability Score Value Modifier Armor Class 16</p><p>Strength 12 +1 Fortitude Defense 13</p><p>Constitution 14 +2 Reflex Defense 11</p><p>Dexterity 10 +0 Will Defense 16</p><p>Intelligence 12 +1 Initiative +0</p><p>Wisdom 18 +4 Speed (Squares) 5</p><p>Charisma 12 +1</p><p></p><p>HIT POINTS 30 HEALING SURGE HP HEALED 7 SECOND WIND ✦</p><p>BLOODIED 15 HEALING SURGES/DAY 8</p><p>Current Hit Points: Current Surge Usage:</p><p></p><p>Basic Attack Name Attack Bonus Damage Range/Properties</p><p>Mace +3 vs. AC 1d8+1 Versatile (+1 damage when 2-handed)</p><p>Dagger +4 vs. AC(+3 thrown)1d4+1 5 squares normal/10 squares max</p><p></p><p>FEATS</p><p>Toughness (4 extra hp at first level, already added, plus additional hp per additional level). </p><p></p><p>SKILLS</p><p>Passive Insight 19</p><p>Passive Perception 14</p><p>Acrobatics -1</p><p>Arcana +6</p><p>Athletics +0</p><p>Heal +9</p><p>Insight +9</p><p>Perception +4</p><p>Religion +6</p><p>Stealth -1</p><p></p><p>RACE AND CLASS FEATURES</p><p>Channel Divinity: Divine Fortune (see back)</p><p>Channel Divinity: Turn Undead (see back)</p><p>Healing Word (see back)</p><p>Ritual Casting (use rituals)</p><p>Cast-Iron Stomach: +5 to saving throws vs. poison</p><p>Dwarven Resilience: Use Second Wind as a minor action </p><p>Stand Your Ground: Move 1 square less when subject to a push, pull or slide; when knocked prone make an immediate saving throw to stay standing.</p><p>Languages: Common and Dwarven</p><p>Low-Light Vision</p><p></p><p>EQUIPMENT</p><p>Chain mail, mace, dagger, holy symbol, backpack, bedroll, flint and steel, belt pouch, 2 sunrods, 10 day’s trail rations, 50 ft. of hempen rope, waterskin. </p><p>Prayers</p><p>Your powers are called prayers, since they are from the</p><p>divine power source. Some of your powers require you</p><p>to use a weapon. If a power does not state “weapon”,</p><p>then you don’t need to have your weapon in your hand.</p><p>You usually have your holy symbol (an implement) in</p><p>your hand when you use certain powers, but it’s not</p><p>required.</p><p></p><p>Channel Divinity: Divine Fortune Cleric Feature</p><p>In the face of peril, you hold true to your faith and receive a special boon.</p><p>Encounter ✦ Divine</p><p>Special: You can use either Channel Divinity: divine fortune or Channel Divinity: turn undead once per encounter, but not both in the same encounter.</p><p>Free Action Personal</p><p>Effect: You gain a +1 bonus to your next attack roll or saving throw before the end of your next turn.</p><p></p><p>Channel Divinity: Turn Undead Cleric Feature</p><p>You sear undead foes, push them back, and root them in place.</p><p>Encounter ✦ Divine, Implement, Radiant</p><p>Special: You can use either Channel Divinity: divine fortune or Channel Divinity: turn undead once per encounter, but not both in the same encounter.</p><p>Standard Action Close burst 2</p><p>Target: Each undead creature in burst</p><p>Attack: +4 vs. Will</p><p>Hit: 1d10+4 radiant damage, and you push the target 5 squares. The target is immobilized until the end of your next turn.</p><p>Miss: Half damage, and the target is not pushed or immobilized.</p><p></p><p>Healing Word Cleric Feature</p><p>You whisper a brief prayer as divine light washes over your target, helping to mend its wounds.</p><p>Encounter (Special) ✦ Divine, Healing</p><p>Special: You can use this power twice per encounter, but only once per round.</p><p>Minor Action Close burst 5</p><p>Target: You or one ally</p><p>Effect: The target can spend a healing surge and regain an additional 1d6 + 4 hit points.</p><p></p><p>At-Will Powers</p><p></p><p>Lance of Faith Cleric Attack 1</p><p>A brilliant ray of light sears your foe with golden radiance. Sparkles of light linger around the target,</p><p>guiding your ally’s attack.</p><p>At-Will ✦ Divine, Implement, Radiant</p><p>Standard Action Ranged 5</p><p>Target: One creature</p><p>Attack: +4 vs. Reflex</p><p>Hit: 1d8+4 radiant damage, and one ally you can see gains a +2 power bonus to his or her next</p><p>attack roll against the target.</p><p></p><p></p><p>Sacred Flame Cleric Attack 1</p><p>Sacred light shines from above, searing a single enemy with its radiance while at the same time</p><p>aiding an ally with its beneficent power.</p><p>At-Will ✦ Divine, Implement, Radiant</p><p>Standard Action Ranged 5</p><p>Target: One creature</p><p>Attack: +4 vs. Reflex</p><p>Hit: 1d6 + 4 radiant damage, and one ally you can see chooses either to gain 2 temporary hit points or to make a saving throw.</p><p></p><p>Encounter Powers</p><p></p><p>Cause Fear Cleric Attack 1</p><p>Your holy symbol ignites with the fury of your god. Uncontrollable terror grips your enemy, causing him</p><p>to instantly recoil.</p><p>Encounter ✦ Divine, Fear, Implement</p><p>Standard Action Ranged 10</p><p>Target: One creature</p><p>Attack: Wis vs. Will</p><p>Hit: The target moves its speed + 2 squares away from you. The fleeing target avoids unsafe squares</p><p>and difficult terrain if it can. This movement provokes opportunity attacks.</p><p></p><p>Daily Power</p><p></p><p>Cascade of Light Cleric Attack 1</p><p>A burst of divine radiance sears your foe.</p><p>Daily ✦ Divine, Implement, Radiant</p><p>Standard Action Ranged 10</p><p>Target: One creature</p><p>Attack: +4 vs. Will</p><p>Hit: 3d8 + 4 radiant damage, and the target gains vulnerability 5 to all your attacks (save ends).</p><p>Miss: Half damage, and the target gains no vulnerability.</p></blockquote><p></p>
[QUOTE="zoroaster100, post: 4121465, member: 8538"] Here is another one, a dwarf cleric: EBERK, THE SUN SERVANT MALE DWARF CLERIC LEVEL 1 GOOD Ability Score Value Modifier Armor Class 16 Strength 12 +1 Fortitude Defense 13 Constitution 14 +2 Reflex Defense 11 Dexterity 10 +0 Will Defense 16 Intelligence 12 +1 Initiative +0 Wisdom 18 +4 Speed (Squares) 5 Charisma 12 +1 HIT POINTS 30 HEALING SURGE HP HEALED 7 SECOND WIND ✦ BLOODIED 15 HEALING SURGES/DAY 8 Current Hit Points: Current Surge Usage: Basic Attack Name Attack Bonus Damage Range/Properties Mace +3 vs. AC 1d8+1 Versatile (+1 damage when 2-handed) Dagger +4 vs. AC(+3 thrown)1d4+1 5 squares normal/10 squares max FEATS Toughness (4 extra hp at first level, already added, plus additional hp per additional level). SKILLS Passive Insight 19 Passive Perception 14 Acrobatics -1 Arcana +6 Athletics +0 Heal +9 Insight +9 Perception +4 Religion +6 Stealth -1 RACE AND CLASS FEATURES Channel Divinity: Divine Fortune (see back) Channel Divinity: Turn Undead (see back) Healing Word (see back) Ritual Casting (use rituals) Cast-Iron Stomach: +5 to saving throws vs. poison Dwarven Resilience: Use Second Wind as a minor action Stand Your Ground: Move 1 square less when subject to a push, pull or slide; when knocked prone make an immediate saving throw to stay standing. Languages: Common and Dwarven Low-Light Vision EQUIPMENT Chain mail, mace, dagger, holy symbol, backpack, bedroll, flint and steel, belt pouch, 2 sunrods, 10 day’s trail rations, 50 ft. of hempen rope, waterskin. Prayers Your powers are called prayers, since they are from the divine power source. Some of your powers require you to use a weapon. If a power does not state “weapon”, then you don’t need to have your weapon in your hand. You usually have your holy symbol (an implement) in your hand when you use certain powers, but it’s not required. Channel Divinity: Divine Fortune Cleric Feature In the face of peril, you hold true to your faith and receive a special boon. Encounter ✦ Divine Special: You can use either Channel Divinity: divine fortune or Channel Divinity: turn undead once per encounter, but not both in the same encounter. Free Action Personal Effect: You gain a +1 bonus to your next attack roll or saving throw before the end of your next turn. Channel Divinity: Turn Undead Cleric Feature You sear undead foes, push them back, and root them in place. Encounter ✦ Divine, Implement, Radiant Special: You can use either Channel Divinity: divine fortune or Channel Divinity: turn undead once per encounter, but not both in the same encounter. Standard Action Close burst 2 Target: Each undead creature in burst Attack: +4 vs. Will Hit: 1d10+4 radiant damage, and you push the target 5 squares. The target is immobilized until the end of your next turn. Miss: Half damage, and the target is not pushed or immobilized. Healing Word Cleric Feature You whisper a brief prayer as divine light washes over your target, helping to mend its wounds. Encounter (Special) ✦ Divine, Healing Special: You can use this power twice per encounter, but only once per round. Minor Action Close burst 5 Target: You or one ally Effect: The target can spend a healing surge and regain an additional 1d6 + 4 hit points. At-Will Powers Lance of Faith Cleric Attack 1 A brilliant ray of light sears your foe with golden radiance. Sparkles of light linger around the target, guiding your ally’s attack. At-Will ✦ Divine, Implement, Radiant Standard Action Ranged 5 Target: One creature Attack: +4 vs. Reflex Hit: 1d8+4 radiant damage, and one ally you can see gains a +2 power bonus to his or her next attack roll against the target. Sacred Flame Cleric Attack 1 Sacred light shines from above, searing a single enemy with its radiance while at the same time aiding an ally with its beneficent power. At-Will ✦ Divine, Implement, Radiant Standard Action Ranged 5 Target: One creature Attack: +4 vs. Reflex Hit: 1d6 + 4 radiant damage, and one ally you can see chooses either to gain 2 temporary hit points or to make a saving throw. Encounter Powers Cause Fear Cleric Attack 1 Your holy symbol ignites with the fury of your god. Uncontrollable terror grips your enemy, causing him to instantly recoil. Encounter ✦ Divine, Fear, Implement Standard Action Ranged 10 Target: One creature Attack: Wis vs. Will Hit: The target moves its speed + 2 squares away from you. The fleeing target avoids unsafe squares and difficult terrain if it can. This movement provokes opportunity attacks. Daily Power Cascade of Light Cleric Attack 1 A burst of divine radiance sears your foe. Daily ✦ Divine, Implement, Radiant Standard Action Ranged 10 Target: One creature Attack: +4 vs. Will Hit: 3d8 + 4 radiant damage, and the target gains vulnerability 5 to all your attacks (save ends). Miss: Half damage, and the target gains no vulnerability. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Additional first level 4E characters - alternative race/class combos from pregens
Top