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Additional first level 4E characters - alternative race/class combos from pregens
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<blockquote data-quote="Rhiarion" data-source="post: 4202376" data-attributes="member: 53956"><p>Here is a Rogue I put together to see if I am understanding the system correctly.</p><p></p><p>MACK, the Knife</p><p>MALE HUMAN ROGUE</p><p>LEVEL 1 UNALIGNED</p><p></p><p></p><p>Ability Score Value Modifier Armor Class 16</p><p>Strength 9 -1 Fortitude Defense 13</p><p>Constitution 14 +2 Reflex Defense 17</p><p>Dexterity 18 +4 Will Defense 13</p><p>Intelligence 10 +0 Initiative +4</p><p>Wisdom 12 +1 Speed (Squares) 6</p><p>Charisma 14 +2</p><p></p><p>HIT POINTS 26 HEALING SURGE HP HEALED 6 SECOND WIND ✦</p><p>BLOODIED 13 HEALING SURGES/DAY 8</p><p></p><p>Basic Attack Name Attack Bonus Damage Range/Properties</p><p>Dagger +3 vs. AC 1d4-1 (melee) (Accurate weapon +3 to hit)</p><p>Dagger +8 vs. AC 1d4+4 (ranged) 5 squares normal/10 squares max</p><p></p><p>FEATS</p><p>Alertness – You don’t grant enemies Combat Advantage in surprise rounds. You also gain a +2 feat bonus to perception.</p><p>Action Surge - +3 to attacks on actions gained by Action Points.</p><p></p><p>SKILLS</p><p>Passive Insight 16</p><p>Passive Perception 18</p><p>Acrobatics +9</p><p>Athletics +6</p><p>Insight +6</p><p>Perception +9</p><p>Stealth +9</p><p>Thievery +9</p><p></p><p>RACE AND CLASS FEATURES.</p><p></p><p>First Strike</p><p>At the start of an encounter, you have combat advantage against</p><p>any creatures that have not yet acted in that encounter.</p><p></p><p>Artful Dodger: You gain a bonus to AC equal to your</p><p>Charisma modifier against opportunity attacks.</p><p></p><p>Rogue Weapon Talent</p><p>When you wield a shuriken, your weapon damage die increases</p><p>by one size. When you wield a dagger, you gain a +1 bonus to</p><p>attack rolls.</p><p></p><p>Sneak Attack</p><p>Once per round, when you have combat advantage against an</p><p>enemy and are using a light blade, a crossbow, or a sling, your</p><p>attacks against that enemy deal extra damage. As you advance</p><p>in level, your extra damage increases.</p><p>Level Sneak Attack Damage</p><p>1st–10th +2d6</p><p>11th–20th +3d6</p><p>21st–30th +5d6</p><p></p><p>Languages: Common </p><p></p><p></p><p>EQUIPMENT</p><p>leather armor, 8 daggers, backpack, bedroll, flint and steel, belt pouch, 2 sunrods, 10 day’s trail rations, 50 ft. of hempen rope, waterskin. </p><p></p><p></p><p>Rogue Exploits</p><p>Level 1 At-Will Exploits</p><p></p><p><strong>Deft Strike</strong> Rogue Attack 1</p><p>A final lunge brings you into an advantageous position.</p><p>At-Will ✦Martial, Weapon</p><p>Standard Action Melee or Ranged weapon</p><p>Requirement: You must be wielding a crossbow, a light blade,</p><p>or a sling.</p><p>Target: One creature</p><p>Special: You can move 2 squares before the attack.</p><p>Attack: Dexterity vs. AC</p><p>Hit: 1[W] + Dexterity modifier damage.</p><p>Increase damage to 2[W] + Dexterity modifier at 21st level.</p><p></p><p><strong>Piercing Strike</strong> Rogue Attack 1</p><p>A needle-sharp point slips past armor and into tender flesh.</p><p>At-Will ✦ Martial, Weapon</p><p>Standard Action Melee weapon</p><p>Requirement: You must be wielding a light blade.</p><p>Target: One creature</p><p>Attack: Dexterity vs. Reflex</p><p>Hit: 1[W] + Dexterity modifier damage.</p><p>Increase damage to 2[W] + Dexterity modifier at 21st level.</p><p>Level 1 Encounter Exploits</p><p></p><p>Level 1 Encounter Exploits</p><p></p><p><strong>Positioning Strike</strong> Rogue Attack 1</p><p>A false stumble and a shove place the enemy exactly where you want him.</p><p>Encounter ✦ Martial, Weapon</p><p>Standard Action Melee weapon</p><p>Requirement: You must be wielding a light blade.</p><p>Target: One creature</p><p>Attack: Dexterity vs. Will</p><p>Hit: 1[W] + Dexterity modifier damage, and you slide the target</p><p>1 square.</p><p>Artful Dodger: You slide the target a number of squares</p><p>equal to your Charisma modifier.</p><p></p><p>Level 1 Daily Exploits</p><p></p><p><strong>Dazzling Strike</strong> Rogue Attack 1</p><p>A swift strike opens your foe’s defenses for you to exploit.</p><p>Daily ✦ Martial, Weapon</p><p>Standard Action Melee weapon</p><p>Requirement: You must be wielding a light blade.</p><p>Target: One creature</p><p>Attack: Dex vs. Reflex</p><p>Hit: 2[W]+Dex damage, and the target is dazed (save ends).</p><p>Miss: Half damage, and the target is dazed until the end of its</p><p>turn.</p></blockquote><p></p>
[QUOTE="Rhiarion, post: 4202376, member: 53956"] Here is a Rogue I put together to see if I am understanding the system correctly. MACK, the Knife MALE HUMAN ROGUE LEVEL 1 UNALIGNED Ability Score Value Modifier Armor Class 16 Strength 9 -1 Fortitude Defense 13 Constitution 14 +2 Reflex Defense 17 Dexterity 18 +4 Will Defense 13 Intelligence 10 +0 Initiative +4 Wisdom 12 +1 Speed (Squares) 6 Charisma 14 +2 HIT POINTS 26 HEALING SURGE HP HEALED 6 SECOND WIND ✦ BLOODIED 13 HEALING SURGES/DAY 8 Basic Attack Name Attack Bonus Damage Range/Properties Dagger +3 vs. AC 1d4-1 (melee) (Accurate weapon +3 to hit) Dagger +8 vs. AC 1d4+4 (ranged) 5 squares normal/10 squares max FEATS Alertness – You don’t grant enemies Combat Advantage in surprise rounds. You also gain a +2 feat bonus to perception. Action Surge - +3 to attacks on actions gained by Action Points. SKILLS Passive Insight 16 Passive Perception 18 Acrobatics +9 Athletics +6 Insight +6 Perception +9 Stealth +9 Thievery +9 RACE AND CLASS FEATURES. First Strike At the start of an encounter, you have combat advantage against any creatures that have not yet acted in that encounter. Artful Dodger: You gain a bonus to AC equal to your Charisma modifier against opportunity attacks. Rogue Weapon Talent When you wield a shuriken, your weapon damage die increases by one size. When you wield a dagger, you gain a +1 bonus to attack rolls. Sneak Attack Once per round, when you have combat advantage against an enemy and are using a light blade, a crossbow, or a sling, your attacks against that enemy deal extra damage. As you advance in level, your extra damage increases. Level Sneak Attack Damage 1st–10th +2d6 11th–20th +3d6 21st–30th +5d6 Languages: Common EQUIPMENT leather armor, 8 daggers, backpack, bedroll, flint and steel, belt pouch, 2 sunrods, 10 day’s trail rations, 50 ft. of hempen rope, waterskin. Rogue Exploits Level 1 At-Will Exploits [B]Deft Strike[/B] Rogue Attack 1 A final lunge brings you into an advantageous position. At-Will ✦Martial, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a crossbow, a light blade, or a sling. Target: One creature Special: You can move 2 squares before the attack. Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier damage. Increase damage to 2[W] + Dexterity modifier at 21st level. [B]Piercing Strike[/B] Rogue Attack 1 A needle-sharp point slips past armor and into tender flesh. At-Will ✦ Martial, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. Reflex Hit: 1[W] + Dexterity modifier damage. Increase damage to 2[W] + Dexterity modifier at 21st level. Level 1 Encounter Exploits Level 1 Encounter Exploits [B]Positioning Strike[/B] Rogue Attack 1 A false stumble and a shove place the enemy exactly where you want him. Encounter ✦ Martial, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. Will Hit: 1[W] + Dexterity modifier damage, and you slide the target 1 square. Artful Dodger: You slide the target a number of squares equal to your Charisma modifier. Level 1 Daily Exploits [B]Dazzling Strike[/B] Rogue Attack 1 A swift strike opens your foe’s defenses for you to exploit. Daily ✦ Martial, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dex vs. Reflex Hit: 2[W]+Dex damage, and the target is dazed (save ends). Miss: Half damage, and the target is dazed until the end of its turn. [/QUOTE]
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