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<blockquote data-quote="Grimgrin" data-source="post: 5376373" data-attributes="member: 78830"><p>I just found out that "Famine At Far-Go" is comming out in October and will have another 20 origins which will superceed my "Ape" origin and all of my other current ideas. If I create more, I'm going to focus ones not covered yet.</p><p> </p><p>AI (Not an android so "2001" or "Knight Rider". Maybe a data-glove (aka Pip Boy) your character wears?) </p><p>Alien (The sneaky thing about aliens is how well they blend in to a crowd of Gamma Worlders)</p><p>Fungoid (I am not a plant!!!)</p><p>Prescient (Empath, Hypercognitive, Mind Coercer; somebody looked up "psychic" in the thesaurus)</p><p>Gelatinous (Mr. Cube, I presume?)</p><p>Reanimated (For robots this means fresh batteries)</p><p>Arachnoid (Now you can be a Spider Plant)</p><p>Magnetic (Magnetic Empaths get all the girls)</p><p>Shapeshifter</p><p>Cryokinetic (Sequencially Obvious)</p><p>Mythic (LOL) </p><p>Simian (An ape by any other name)</p><p>Ectoplasmic (Slime Powers or Ghost or both?)</p><p>Nightmare (More likely a Dream Spirit than a horse)</p><p>Temporal (Do you have the time?)</p><p>Entropic (Rotting)</p><p>Plaguebearer (Rotten)</p><p>Wheeled (Motorcycle Centaurs)</p><p>Exploding (+Mythic = Mythbusters)</p><p>Plastic (Hopefully not an Action Figure)</p><p> </p><p> </p><p>As to your worm question:</p><p>1. A Rat Swarm could be a swarm of worms.</p><p>2. An <a href="http://www.gamespot.com/users/zxv33/show_blog_entry.php?topic_id=m-100-25743960" target="_blank">Earthworm Jim</a> character would be Android/Hawkoid if you ignored any capabilities he may possess as a worm.</p><p>3. A cockroach could be something that climbs walls such as a slug or snail but that wouldn't match well with its mechanics skill and reflex bonus.</p><p> </p><p>A true "Worm" origin would be HB. Here's my take on it......</p><p> </p><p><span style="font-size: 26px">Worm</span> ................................................ </p><p><strong><span style="font-family: 'Grenadier NF'"><span style="font-size: 22px"><span style="color: #008000"><span style="font-family: 'Grenadier NF'"><span style="font-size: 22px"><span style="color: #008000"><span style="font-family: 'Grenadier NF'"><span style="font-size: 22px"><span style="color: #008000">From The Earth We Come, And In The Earth We Remain </span></span></span></span></span></span></span></span></span></strong></p><p><span style="font-family: 'Trebuchet MS'">You know that worms are clever, subtle, and graceful and have no need of limbs or a ridged skeleton. You can see, hear, talk, and hold objects by coiling your lower body around them. </span></p><p></p><p><span style="font-family: 'Trebuchet MS'"><strong>Appearance</strong>: You are a limbless, sticky, flesh-hose and those are your good qualities. The worm covers not only invertebrates, but non-venomous snakes, slugs, tape worms, leeches, eels, and limbless lizards.</span></p><p> </p><p><strong><span style="font-family: 'Impact'"><span style="font-size: 22px"><span style="color: #008000"><span style="font-family: 'Grenadier NF'"><span style="font-size: 22px"><span style="color: #008000"><span style="font-family: 'Grenadier NF'"><span style="font-size: 22px"><span style="color: #008000">Worm Traits</span></span></span></span></span></span></span></span></span></strong></p><p><strong><span style="font-family: 'Trebuchet MS'">Mutant Type: </span></strong><span style="font-family: 'Trebuchet MS'">Wisdom; Bio; +2 to bio overcharge </span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Skill Bonus (Level 1): </strong>Gain a plus +4 bonus to Stealth</span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Perseverance of the Downtrodden (Level 1): </strong>+2 to Fortitude </span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Writhe and Wriggle (Level 1): </strong>You are hard to pin down and have a +2 to defense bonus against attacks that would result in you being knocked prone, immobilized, or restrained.</span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Worm Critical (Level 2 or 6): </strong>When you score a Critical Hit, the attack deals 1d10 extra damage. If it is a melee attack, can move as a free action to any square adjacent to your target.</span></p><p> </p><p><strong><span style="font-family: 'Grenadier NF'"><span style="font-size: 22px"><span style="color: #008000"><span style="font-family: 'Grenadier NF'"><span style="font-size: 22px"><span style="color: #008000"><span style="font-family: 'Grenadier NF'"><span style="font-size: 22px"><span style="color: #008000">Worm Powers</span></span></span></span></span></span></span></span></span></strong></p><p><strong><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><span style="color: #ffffff"><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><span style="color: #ffffff"><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><span style="color: #ffffff">Creepy Crawler Worm Novice</span></span></span></span></span></span></span></span></span></strong></p><p><em><span style="font-family: 'Century Gothic'"><span style="font-family: 'Century Gothic'">You are able to move through a crowd of enemies to reach your true target.</span></span></em></p><p><strong><span style="font-family: 'Century Gothic'"><span style="font-family: 'Century Gothic'">Encounter</span></span></strong><span style="font-family: 'Century Gothic'"><span style="font-family: 'Century Gothic'"> <span style="font-family: 'YAGO'">a</span> <strong>Bio, Physical</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-family: 'Century Gothic'"><strong>Standard Action Melee</strong> weapon</span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-family: 'Century Gothic'"><strong>Target</strong>: 1 creatures</span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-family: 'Century Gothic'"><strong>Attack</strong>: Wisdom + your level + Weapon Proficiency vs. AC</span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-family: 'Century Gothic'"></span></span><strong><span style="font-family: 'Century Gothic'"><span style="font-family: 'Century Gothic'">Effect: </span></span></strong><span style="font-family: 'Century Gothic'"><span style="font-size: 9px"><span style="font-family: 'Century Gothic'"><span style="font-size: 10px">You shift a number of squares equal to your Wisdom Modifier even if they are occupied by others without provoking opportunity attacks before or after you attack.</span></span></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 9px"><span style="font-family: 'Century Gothic'"><span style="font-size: 10px"><strong>Hit</strong>: 1[W] + Wisdom Modifier + your level</span></span></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 9px"></span></span></p><p> </p><p><span style="font-family: 'Trebuchet MS'"> </span></p><p><strong><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><span style="color: #ffffff"><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><span style="color: #ffffff"><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><span style="color: #ffffff">Plumbing Snake Worm Utility</span></span></span></span></span></span></span></span></span></strong></p><p><em><span style="font-family: 'Century Gothic'"><span style="font-family: 'Century Gothic'">You can squeeze through a narrow pipe, mouse hole, or burrow just below the surface of the soil</span></span></em></p><p><strong><span style="font-family: 'Century Gothic'"><span style="font-family: 'Century Gothic'">At Will</span></span></strong><span style="font-family: 'Century Gothic'"><span style="font-family: 'Century Gothic'"> <span style="font-family: 'YAGO'">a</span> <strong>Bio, Physical</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-family: 'Century Gothic'"><strong>Free Action Personal</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-family: 'Century Gothic'"></span></span><strong><span style="font-family: 'Century Gothic'"><span style="font-family: 'Century Gothic'">Effect: </span></span></strong><span style="font-family: 'Century Gothic'"><span style="font-size: 9px"><span style="font-family: 'Century Gothic'"><span style="font-size: 10px">You can move normally through the top layer of loose dirt or sand, a narrow duct, or a pipe that only a "Tiny" creature could fit through. This utility is especially useful for sneaking up on a target. You can't wear armor or hold objects while squeezing or burrowing. A successful "Stealth" check means you remain undetected (unheared and unseen).</span></span></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 9px"></span></span></p><p> </p><p><span style="font-size: 10px"> </span></p><p><strong><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><span style="color: #ffffff"><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><span style="color: #ffffff"><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><span style="color: #ffffff">Strangle Hold Worm Expert</span></span></span></span></span></span></span></span></span></strong></p><p><em><span style="font-family: 'Century Gothic'"><span style="font-family: 'Century Gothic'">You use your body to bind your foe while you slit its throat</span></span></em></p><p><strong><span style="font-family: 'Century Gothic'"><span style="font-family: 'Century Gothic'">Encounter</span></span></strong><span style="font-family: 'Century Gothic'"><span style="font-family: 'Century Gothic'"> <span style="font-family: 'YAGO'">a</span> <strong>Bio, Physical</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-family: 'Century Gothic'"><strong>Standard Action Melee</strong> weapon</span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-family: 'Century Gothic'"><strong>Target</strong>: 1 creatures</span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-family: 'Century Gothic'"><strong>Attack</strong>: Wisdom Modifier + your level + W.P. vs. Reflex</span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-family: 'Century Gothic'"></span></span><strong><span style="font-family: 'Century Gothic'"><span style="font-family: 'Century Gothic'">Hit</span></span></strong><span style="font-family: 'Century Gothic'"><span style="font-family: 'Century Gothic'">: 1[W] + Wisdom Modifier + your level weapon damage and your target is "restrained" until your next turn.</span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-family: 'Century Gothic'"><strong><em>Sustained Attack:</em></strong><em> You can repeat this power each round on your target by spending a standard action and succeeding at another attack roll vs. reflex (as above). While holding your foe restrained you occupy the same square, you provide it partial cover with your own body, are hit by any area effects that hit your target, and grant combat advantage to any other creatures that wish to attack you. If you stop sustaining your attack or fail an attack roll your "strangle hold" is broken.</em></span></span></p><p><span style="font-family: 'Century Gothic'"></span></p><p> </p><p> </p></blockquote><p></p>
[QUOTE="Grimgrin, post: 5376373, member: 78830"] I just found out that "Famine At Far-Go" is comming out in October and will have another 20 origins which will superceed my "Ape" origin and all of my other current ideas. If I create more, I'm going to focus ones not covered yet. AI (Not an android so "2001" or "Knight Rider". Maybe a data-glove (aka Pip Boy) your character wears?) Alien (The sneaky thing about aliens is how well they blend in to a crowd of Gamma Worlders) Fungoid (I am not a plant!!!) Prescient (Empath, Hypercognitive, Mind Coercer; somebody looked up "psychic" in the thesaurus) Gelatinous (Mr. Cube, I presume?) Reanimated (For robots this means fresh batteries) Arachnoid (Now you can be a Spider Plant) Magnetic (Magnetic Empaths get all the girls) Shapeshifter Cryokinetic (Sequencially Obvious) Mythic (LOL) Simian (An ape by any other name) Ectoplasmic (Slime Powers or Ghost or both?) Nightmare (More likely a Dream Spirit than a horse) Temporal (Do you have the time?) Entropic (Rotting) Plaguebearer (Rotten) Wheeled (Motorcycle Centaurs) Exploding (+Mythic = Mythbusters) Plastic (Hopefully not an Action Figure) As to your worm question: 1. A Rat Swarm could be a swarm of worms. 2. An [URL="http://www.gamespot.com/users/zxv33/show_blog_entry.php?topic_id=m-100-25743960"]Earthworm Jim[/URL] character would be Android/Hawkoid if you ignored any capabilities he may possess as a worm. 3. A cockroach could be something that climbs walls such as a slug or snail but that wouldn't match well with its mechanics skill and reflex bonus. A true "Worm" origin would be HB. Here's my take on it...... [SIZE=7]Worm[/SIZE] ................................................ [B][FONT=Grenadier NF][SIZE=6][COLOR=#008000][FONT=Grenadier NF][SIZE=6][COLOR=#008000][FONT=Grenadier NF][SIZE=6][COLOR=#008000]From The Earth We Come, And In The Earth We Remain [/COLOR][/SIZE][/FONT][/COLOR][/SIZE][/FONT][/COLOR][/SIZE][/FONT][/B] [FONT=Trebuchet MS]You know that worms are clever, subtle, and graceful and have no need of limbs or a ridged skeleton. You can see, hear, talk, and hold objects by coiling your lower body around them. [/FONT] [FONT=Trebuchet MS][B]Appearance[/B]: You are a limbless, sticky, flesh-hose and those are your good qualities. The worm covers not only invertebrates, but non-venomous snakes, slugs, tape worms, leeches, eels, and limbless lizards.[/FONT] [B][FONT=Impact][SIZE=6][COLOR=#008000][FONT=Grenadier NF][SIZE=6][COLOR=#008000][FONT=Grenadier NF][SIZE=6][COLOR=#008000]Worm Traits[/COLOR][/SIZE][/FONT][/COLOR][/SIZE][/FONT][/COLOR][/SIZE][/FONT][/B] [B][FONT=Trebuchet MS]Mutant Type: [/FONT][/B][FONT=Trebuchet MS]Wisdom; Bio; +2 to bio overcharge [/FONT] [FONT=Trebuchet MS][B]Skill Bonus (Level 1): [/B]Gain a plus +4 bonus to Stealth[/FONT] [FONT=Trebuchet MS][B]Perseverance of the Downtrodden (Level 1): [/B]+2 to Fortitude [/FONT] [FONT=Trebuchet MS][B]Writhe and Wriggle (Level 1): [/B]You are hard to pin down and have a +2 to defense bonus against attacks that would result in you being knocked prone, immobilized, or restrained.[/FONT] [FONT=Trebuchet MS][B]Worm Critical (Level 2 or 6): [/B]When you score a Critical Hit, the attack deals 1d10 extra damage. If it is a melee attack, can move as a free action to any square adjacent to your target.[/FONT] [B][FONT=Grenadier NF][SIZE=6][COLOR=#008000][FONT=Grenadier NF][SIZE=6][COLOR=#008000][FONT=Grenadier NF][SIZE=6][COLOR=#008000]Worm Powers[/COLOR][/SIZE][/FONT][/COLOR][/SIZE][/FONT][/COLOR][/SIZE][/FONT][/B] [B][FONT=Century Gothic][SIZE=4][COLOR=#ffffff][FONT=Century Gothic][SIZE=4][COLOR=#ffffff][FONT=Century Gothic][SIZE=4][COLOR=#ffffff]Creepy Crawler Worm Novice[/COLOR][/SIZE][/FONT][/COLOR][/SIZE][/FONT][/COLOR][/SIZE][/FONT][/B] [I][FONT=Century Gothic][FONT=Century Gothic]You are able to move through a crowd of enemies to reach your true target.[/FONT][/FONT][/I] [B][FONT=Century Gothic][FONT=Century Gothic]Encounter[/FONT][/FONT][/B][FONT=Century Gothic][FONT=Century Gothic] [FONT=YAGO]a[/FONT] [B]Bio, Physical[/B] [B]Standard Action Melee[/B] weapon [B]Target[/B]: 1 creatures [B]Attack[/B]: Wisdom + your level + Weapon Proficiency vs. AC [/FONT][/FONT][B][FONT=Century Gothic][FONT=Century Gothic]Effect: [/FONT][/FONT][/B][FONT=Century Gothic][SIZE=1][FONT=Century Gothic][SIZE=2]You shift a number of squares equal to your Wisdom Modifier even if they are occupied by others without provoking opportunity attacks before or after you attack.[/SIZE][/FONT] [FONT=Century Gothic][SIZE=2][B]Hit[/B]: 1[W] + Wisdom Modifier + your level[/SIZE][/FONT] [/SIZE][/FONT] [FONT=Trebuchet MS] [/FONT] [B][FONT=Century Gothic][SIZE=4][COLOR=#ffffff][FONT=Century Gothic][SIZE=4][COLOR=#ffffff][FONT=Century Gothic][SIZE=4][COLOR=#ffffff]Plumbing Snake Worm Utility[/COLOR][/SIZE][/FONT][/COLOR][/SIZE][/FONT][/COLOR][/SIZE][/FONT][/B] [I][FONT=Century Gothic][FONT=Century Gothic]You can squeeze through a narrow pipe, mouse hole, or burrow just below the surface of the soil[/FONT][/FONT][/I] [B][FONT=Century Gothic][FONT=Century Gothic]At Will[/FONT][/FONT][/B][FONT=Century Gothic][FONT=Century Gothic] [FONT=YAGO]a[/FONT] [B]Bio, Physical[/B] [B]Free Action Personal[/B] [/FONT][/FONT][B][FONT=Century Gothic][FONT=Century Gothic]Effect: [/FONT][/FONT][/B][FONT=Century Gothic][SIZE=1][FONT=Century Gothic][SIZE=2]You can move normally through the top layer of loose dirt or sand, a narrow duct, or a pipe that only a "Tiny" creature could fit through. This utility is especially useful for sneaking up on a target. You can't wear armor or hold objects while squeezing or burrowing. A successful "Stealth" check means you remain undetected (unheared and unseen).[/SIZE][/FONT] [/SIZE][/FONT] [SIZE=2] [/SIZE] [B][FONT=Century Gothic][SIZE=4][COLOR=#ffffff][FONT=Century Gothic][SIZE=4][COLOR=#ffffff][FONT=Century Gothic][SIZE=4][COLOR=#ffffff]Strangle Hold Worm Expert[/COLOR][/SIZE][/FONT][/COLOR][/SIZE][/FONT][/COLOR][/SIZE][/FONT][/B] [I][FONT=Century Gothic][FONT=Century Gothic]You use your body to bind your foe while you slit its throat[/FONT][/FONT][/I] [B][FONT=Century Gothic][FONT=Century Gothic]Encounter[/FONT][/FONT][/B][FONT=Century Gothic][FONT=Century Gothic] [FONT=YAGO]a[/FONT] [B]Bio, Physical[/B] [B]Standard Action Melee[/B] weapon [B]Target[/B]: 1 creatures [B]Attack[/B]: Wisdom Modifier + your level + W.P. vs. Reflex [/FONT][/FONT][B][FONT=Century Gothic][FONT=Century Gothic]Hit[/FONT][/FONT][/B][FONT=Century Gothic][FONT=Century Gothic]: 1[W] + Wisdom Modifier + your level weapon damage and your target is "restrained" until your next turn.[/FONT] [FONT=Century Gothic][B][I]Sustained Attack:[/I][/B][I] You can repeat this power each round on your target by spending a standard action and succeeding at another attack roll vs. reflex (as above). While holding your foe restrained you occupy the same square, you provide it partial cover with your own body, are hit by any area effects that hit your target, and grant combat advantage to any other creatures that wish to attack you. If you stop sustaining your attack or fail an attack roll your "strangle hold" is broken.[/I][/FONT] [/FONT] [/QUOTE]
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