Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Additional God-Blooded
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Vorpal Tribble" data-source="post: 3918714" data-attributes="member: 9755"><p><span style="font-size: 18px"><span style="font-family: 'Book Antiqua'"><span style="color: DarkSlateBlue">Iborighu-Blooded</span></span></span></p><p></p><p>"Iborighu-blooded" is an acquired template that can be added to any evil creature with a base level of cold protection of 2 or higher. This includes cold-tolerant races such as a glacier dwarf or neanderthal beings, beings from a terrain with the cold descriptor, or those with resistance or immunity to cold.</p><p>A creature gains this template by defeating a number of Uldra (Frostburn page 38) equal to twice his HD or causing the deaths of an equal ammount of beings by some way causing them to freeze to death, such as by snuffing out the fire's of a town or abandoning them to the elements. Blood is collected from each of the corpses and allowed to freeze over. A shard of this ice is then chipped off and the creature drive it into his own heart. If Iborighu accepts the sacrifice he will allow a drop of his own blood to fall upon the creature's wound which heals over (with the frozen blood still imbedded within). </p><p>The skin of a creature that gains this template takes on the blue-black coloration of a frozen corpse. Blood continuously leaks from their eyes though freezes almost immediately.</p><p></p><p><strong>Type:</strong> An iborighu-blooded creature gains the cold subtype. </p><p></p><p><strong>Special Attacks:</strong> An iborighu-blooded creature has all the special attacks of the base creature, plus the following special attacks.</p><p></p><p><em>Dim the Flame (Su):</em></p><p>Any flame that comes within 60 feet of an iborighu-blooded may be snuffed out. The size of a fire affected relates to the iborighu-blooded creature's HD.</p><p>[code]</p><p>[b]HD Size Example[/b]</p><p>1-2 Fine Tindertwig</p><p>3-4 Dimunitive Torch</p><p>5-6 Tiny Small Campfire</p><p>7-8 Small Large Campfire</p><p>9-10 Medium Forge</p><p>11-12 Large Bonfire</p><p>13-14 Huge Burning Hut</p><p>15-16 Gargantuan Burning Inn</p><p>17-18 Colossal Burning Mansion/Castle</p><p>19-20+ Vast Burning Field, Forest or Village</p><p>[/code]</p><p></p><p>This ability also dispels any fire spells in its area, though an iborighu-blooded must succeed on a dispel check (1d20 +1 per Hit Die, maximum +15) against each spell to dispel it. The DC to dispel such spells is 11 + the caster level of the fire spell.</p><p></p><p>Once per day an Iborighu-blooded can cause fire elemental creatures within the area to take 1d6 points of damage per 2 HD of the blooded (maximum 10d6) each round unless they succeed on a Fortitude save (DC 10 + half iborighu-blooded HD + Cha modifier). This particular effect lasts for 1 round per HD of the Iborighu-blooded. </p><p></p><p>Dim the Flame can be discontinued as a standard action.</p><p></p><p><strong>Special Qualities</strong>: An iborighu-blooded creature has all the special qualities of the base creature, plus the following special qualities.</p><p></p><p><em>Divine Endurance</em>: An iborighu-blooded creature can take a free action to gain the damage reduction 10/- from the mingling of divine blood with its material form. The creature can supress this ability with another free action. Once the damage reduction has prevented 40 points of damage, the creature loses all benefit of the template, including this ability, except when otherwise noted. </p><p></p><p><em>Snowsight (Ex):</em> All Iborighu-blooded have innate <em>snowsight</em>, as the spell (Frostburn page 104). No snowstorm can obscure their vision.</p><p></p><p><strong>Challenge Rating:</strong> +1</p><p><strong>Level Adjustment:</strong> +1</p><p></p><p>-=-=-=-=-</p><p></p><p><strong><span style="color: DarkSlateBlue">Iborighu-Blooded Lore</span></strong></p><p>Characters who have ranks in Knowledge (religion) can learn more about iborighu-blooded creatures. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.</p><p></p><p>Knowledge (Religion)</p><p></p><p>[code][B]DC Result[/B]</p><p>[B]15 [/B] Iborighu-blooded creatures are divine champions infused with the essence of Iborighu. The god's blood within them makes them incredibly durable, but if they are sorely wounded, the god's power fades from them.</p><p>[B]20[/B] Flames die around Iborighu-blooded creatures wherever he goes. Even magical fires do not last long [B]in their presence. </p><p>25[/B] An Iborighu-blooded creature is said to be able to see through even the worst snowstorms as if they weren't there. </p><p>[B]30[/B] An iborighu-blooded creature can even put out beings of fire as they writhe in torment.[/code]</p><p></p><p>-=-=-=-=-</p><p></p><p><span style="color: DarkSlateBlue"><span style="font-size: 12px">Sample Iborighu-Blooded Creature</span></span></p><p></p><p><strong>Idsa</strong></p><p>Iborighu-Blooded Annis</p><p>Large Monstrous Humanoid (cold)</p><p>Hit Dice: 7d8+14 (45 hp) </p><p>Initiative: +1 </p><p>Speed: 40 ft. (8 squares) </p><p>Armor Class: 20 (–1 size, +1 Dex, +10 natural), touch 10, flat-footed 19 </p><p>Base Attack/Grapple: +7/+18 </p><p>Attack: Claw +13 melee (1d6+7) </p><p>Full Attack: 2 claws +13 melee (1d6+7) and bite +8 melee (1d6+3) </p><p>Space/Reach: 10 ft./10 ft. </p><p>Special Attacks: Dim the flame, improved grab, rake 1d6+7, rend 2d6+10, spell-like abilities </p><p>Special Qualities: Damage reduction 2/bludgeoning, darkvision 60 ft., divine endurance, snowsight, spell resistance 19 </p><p>Saves: Fort +6, Ref +6, Will +6 </p><p>Abilities: Str 25, Dex 12, Con 14, Int 13, Wis 13, Cha 10 </p><p>Skills: Bluff +8, Diplomacy +2, Disguise +0 (+2 acting), Hide +5, Intimidate +2, Listen +10, Spot +10 </p><p>Feats: Alertness, Blind-Fight, Great Fortitude </p><p>Environment: Cold marshes </p><p>Organization: Solitary or covey (3 annis plus 2–16 frostfolk and 1–4 evil frost giants) </p><p>Challenge Rating: 7 </p><p>Treasure: Standard </p><p>Alignment: Usually chaotic evil </p><p>Advancement: By character class </p><p>Level Adjustment: —</p><p></p><p>Idsa appears as the frozen corpse of a horrible old woman with blood leaking from her eyes and freezing upon her gaunt face. </p><p></p><p>She commonly uses her disguise self ability to take the form of an exceptionally tall frost folk, a fair frost giant, or an ogre.</p><p></p><p><strong>Combat</strong></p><p></p><p><strong>Dim the Flame (Su):</strong></p><p>Any non-magical flame up to the size of a large campfire that comes within 60 feet of Idsa is snuffed out. </p><p></p><p>This ability also dispels any fire spells in its area, though Idsa must succeed on a dispel check (1d20+7) against each spell to dispel it. The DC to dispel such spells is 11 + the caster level of the fire spell.</p><p></p><p>Once per day Idsa can cause fire elemental creatures within the area to take 3d6 points of damage each round unless they succeed on a Fortitude save (DC 13). This particular effect lasts for 7 rounds. </p><p></p><p>Dim the Flame can be discontinued as a standard action.</p><p></p><p><strong>Divine Endurance:</strong> Idsa can take a free action to gain the damage reduction 10/- from the mingling of divine blood with her material form. She can supress this ability with another free action. Once the damage reduction has prevented 40 points of damage, she loses all benefit of the template, including this ability. </p><p></p><p><strong>Improved Grab (Ex):</strong> To use this ability, an annis must hit a Large or smaller opponent with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.</p><p></p><p><strong>Rake (Ex):</strong> Attack bonus +13 melee, damage 1d6+7. An annis can attack a grappled foe with both claws at no penalty.</p><p></p><p><strong>Rend (Ex):</strong> An annis that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d6+10 points of damage.</p><p></p><p><strong>Spell-Like Abilities:</strong> Caster level 8th.</p><p>3/day - disguise self, fog cloud. </p><p></p><p><strong>Snowsight (Ex):</strong> Idsa has innate <em>snowsight</em>, as the spell (Frostburn page 104). No snowstorm can obscure her vision.</p></blockquote><p></p>
[QUOTE="The Vorpal Tribble, post: 3918714, member: 9755"] [SIZE="5"][FONT="Book Antiqua"][COLOR="DarkSlateBlue"]Iborighu-Blooded[/COLOR][/FONT][/SIZE] "Iborighu-blooded" is an acquired template that can be added to any evil creature with a base level of cold protection of 2 or higher. This includes cold-tolerant races such as a glacier dwarf or neanderthal beings, beings from a terrain with the cold descriptor, or those with resistance or immunity to cold. A creature gains this template by defeating a number of Uldra (Frostburn page 38) equal to twice his HD or causing the deaths of an equal ammount of beings by some way causing them to freeze to death, such as by snuffing out the fire's of a town or abandoning them to the elements. Blood is collected from each of the corpses and allowed to freeze over. A shard of this ice is then chipped off and the creature drive it into his own heart. If Iborighu accepts the sacrifice he will allow a drop of his own blood to fall upon the creature's wound which heals over (with the frozen blood still imbedded within). The skin of a creature that gains this template takes on the blue-black coloration of a frozen corpse. Blood continuously leaks from their eyes though freezes almost immediately. [B]Type:[/B] An iborighu-blooded creature gains the cold subtype. [B]Special Attacks:[/B] An iborighu-blooded creature has all the special attacks of the base creature, plus the following special attacks. [I]Dim the Flame (Su):[/I] Any flame that comes within 60 feet of an iborighu-blooded may be snuffed out. The size of a fire affected relates to the iborighu-blooded creature's HD. [code] [b]HD Size Example[/b] 1-2 Fine Tindertwig 3-4 Dimunitive Torch 5-6 Tiny Small Campfire 7-8 Small Large Campfire 9-10 Medium Forge 11-12 Large Bonfire 13-14 Huge Burning Hut 15-16 Gargantuan Burning Inn 17-18 Colossal Burning Mansion/Castle 19-20+ Vast Burning Field, Forest or Village [/code] This ability also dispels any fire spells in its area, though an iborighu-blooded must succeed on a dispel check (1d20 +1 per Hit Die, maximum +15) against each spell to dispel it. The DC to dispel such spells is 11 + the caster level of the fire spell. Once per day an Iborighu-blooded can cause fire elemental creatures within the area to take 1d6 points of damage per 2 HD of the blooded (maximum 10d6) each round unless they succeed on a Fortitude save (DC 10 + half iborighu-blooded HD + Cha modifier). This particular effect lasts for 1 round per HD of the Iborighu-blooded. Dim the Flame can be discontinued as a standard action. [B]Special Qualities[/B]: An iborighu-blooded creature has all the special qualities of the base creature, plus the following special qualities. [I]Divine Endurance[/I]: An iborighu-blooded creature can take a free action to gain the damage reduction 10/- from the mingling of divine blood with its material form. The creature can supress this ability with another free action. Once the damage reduction has prevented 40 points of damage, the creature loses all benefit of the template, including this ability, except when otherwise noted. [I]Snowsight (Ex):[/I] All Iborighu-blooded have innate [i]snowsight[/i], as the spell (Frostburn page 104). No snowstorm can obscure their vision. [B]Challenge Rating:[/B] +1 [B]Level Adjustment:[/B] +1 -=-=-=-=- [B][COLOR="DarkSlateBlue"]Iborighu-Blooded Lore[/COLOR][/B] Characters who have ranks in Knowledge (religion) can learn more about iborighu-blooded creatures. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs. Knowledge (Religion) [code][B]DC Result[/B] [B]15 [/B] Iborighu-blooded creatures are divine champions infused with the essence of Iborighu. The god's blood within them makes them incredibly durable, but if they are sorely wounded, the god's power fades from them. [B]20[/B] Flames die around Iborighu-blooded creatures wherever he goes. Even magical fires do not last long [B]in their presence. 25[/B] An Iborighu-blooded creature is said to be able to see through even the worst snowstorms as if they weren't there. [B]30[/B] An iborighu-blooded creature can even put out beings of fire as they writhe in torment.[/code] -=-=-=-=- [COLOR="DarkSlateBlue"][SIZE="3"]Sample Iborighu-Blooded Creature[/SIZE][/COLOR] [B]Idsa[/B] Iborighu-Blooded Annis Large Monstrous Humanoid (cold) Hit Dice: 7d8+14 (45 hp) Initiative: +1 Speed: 40 ft. (8 squares) Armor Class: 20 (–1 size, +1 Dex, +10 natural), touch 10, flat-footed 19 Base Attack/Grapple: +7/+18 Attack: Claw +13 melee (1d6+7) Full Attack: 2 claws +13 melee (1d6+7) and bite +8 melee (1d6+3) Space/Reach: 10 ft./10 ft. Special Attacks: Dim the flame, improved grab, rake 1d6+7, rend 2d6+10, spell-like abilities Special Qualities: Damage reduction 2/bludgeoning, darkvision 60 ft., divine endurance, snowsight, spell resistance 19 Saves: Fort +6, Ref +6, Will +6 Abilities: Str 25, Dex 12, Con 14, Int 13, Wis 13, Cha 10 Skills: Bluff +8, Diplomacy +2, Disguise +0 (+2 acting), Hide +5, Intimidate +2, Listen +10, Spot +10 Feats: Alertness, Blind-Fight, Great Fortitude Environment: Cold marshes Organization: Solitary or covey (3 annis plus 2–16 frostfolk and 1–4 evil frost giants) Challenge Rating: 7 Treasure: Standard Alignment: Usually chaotic evil Advancement: By character class Level Adjustment: — Idsa appears as the frozen corpse of a horrible old woman with blood leaking from her eyes and freezing upon her gaunt face. She commonly uses her disguise self ability to take the form of an exceptionally tall frost folk, a fair frost giant, or an ogre. [B]Combat[/B] [B]Dim the Flame (Su):[/B] Any non-magical flame up to the size of a large campfire that comes within 60 feet of Idsa is snuffed out. This ability also dispels any fire spells in its area, though Idsa must succeed on a dispel check (1d20+7) against each spell to dispel it. The DC to dispel such spells is 11 + the caster level of the fire spell. Once per day Idsa can cause fire elemental creatures within the area to take 3d6 points of damage each round unless they succeed on a Fortitude save (DC 13). This particular effect lasts for 7 rounds. Dim the Flame can be discontinued as a standard action. [B]Divine Endurance:[/B] Idsa can take a free action to gain the damage reduction 10/- from the mingling of divine blood with her material form. She can supress this ability with another free action. Once the damage reduction has prevented 40 points of damage, she loses all benefit of the template, including this ability. [B]Improved Grab (Ex):[/B] To use this ability, an annis must hit a Large or smaller opponent with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. [B]Rake (Ex):[/B] Attack bonus +13 melee, damage 1d6+7. An annis can attack a grappled foe with both claws at no penalty. [B]Rend (Ex):[/B] An annis that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d6+10 points of damage. [B]Spell-Like Abilities:[/B] Caster level 8th. 3/day - disguise self, fog cloud. [B]Snowsight (Ex):[/B] Idsa has innate [i]snowsight[/i], as the spell (Frostburn page 104). No snowstorm can obscure her vision. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Additional God-Blooded
Top