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Additional scenarios within the WOTBS campaign
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<blockquote data-quote="RangerWickett" data-source="post: 6268817" data-attributes="member: 63"><p>Personally I think there's plenty to justify gaining a bunch of levels. Maybe just expand the timeline a bit? </p><p></p><p>January - Events of Adventure One. City is attacked. Assault is delayed as a blizzard rolls in. You escape the city a week later, and getting to Innenotdar takes a week of rough trekking through the mountains. Once the weather improves, you get to the edge of the fire forest and need to spend a few days making the heat resistance potions. Maybe you stay with Haddin and Crystin; maybe you avoid them, but the day before you're ready to go the inquisitor shows up, forcing a fight and prompting you to hurry up and go into the fire forest.</p><p></p><p>February - Events of Adventure Two. This one is rather hard to stretch out, and I don't want to strain credulity by having the PCs stay in a forest fire for weeks. So in and out in a few days. But then another winter storm as they come down from the mountains delays them for weeks, perhaps with them resting in a small mountain village. Finally get to Dassen at the end of the month.</p><p></p><p>March - Still on the way to Seaquen, they get detained with a bunch of other refugees by Dasseni authorities, and hear rumors that the government is holding them to hand over to Ragesia. Maybe a mini-adventure where a local magistrate will let them go and take all the refugees with them if the adventurers deal with some monsters that are killing livestock. Finally, at the end of the month, get to the edge of the swamp north of Seaquen.</p><p></p><p>April - Events of Adventure Three. Perhaps stretch things out a bit more, make NPCs more stubborn and recalcitrant, have things occur on "political" time schedules, rather than what adventurers are used to. Make sure the people of Seaquen seem cool, but are just having trouble getting stuff integrated. Give the PCs a month to recover from their journey, train, catch dysentery, recover from dysentery, make some improvements to the city, get involved in some politics, find prestige classes they might be interested in, catch cholera, watch a bunch of people die from cholera, and then have things start to slowly get better as the city starts getting shipments of aid. </p><p></p><p>May - Then the Shahalesti fleet shows up right as Resistance plans are beginning. The elves threaten to blockade the city if they won't join under Shaaladel's banner against Ragesia. Let that stand-off last a couple days, and then the Theater assassination plot happens. A few days later the storm hits.</p><p></p><p>Continue like that, with large stretches for rest and recovery, and you could easily stretch the campaign's chronology to two or three years.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 6268817, member: 63"] Personally I think there's plenty to justify gaining a bunch of levels. Maybe just expand the timeline a bit? January - Events of Adventure One. City is attacked. Assault is delayed as a blizzard rolls in. You escape the city a week later, and getting to Innenotdar takes a week of rough trekking through the mountains. Once the weather improves, you get to the edge of the fire forest and need to spend a few days making the heat resistance potions. Maybe you stay with Haddin and Crystin; maybe you avoid them, but the day before you're ready to go the inquisitor shows up, forcing a fight and prompting you to hurry up and go into the fire forest. February - Events of Adventure Two. This one is rather hard to stretch out, and I don't want to strain credulity by having the PCs stay in a forest fire for weeks. So in and out in a few days. But then another winter storm as they come down from the mountains delays them for weeks, perhaps with them resting in a small mountain village. Finally get to Dassen at the end of the month. March - Still on the way to Seaquen, they get detained with a bunch of other refugees by Dasseni authorities, and hear rumors that the government is holding them to hand over to Ragesia. Maybe a mini-adventure where a local magistrate will let them go and take all the refugees with them if the adventurers deal with some monsters that are killing livestock. Finally, at the end of the month, get to the edge of the swamp north of Seaquen. April - Events of Adventure Three. Perhaps stretch things out a bit more, make NPCs more stubborn and recalcitrant, have things occur on "political" time schedules, rather than what adventurers are used to. Make sure the people of Seaquen seem cool, but are just having trouble getting stuff integrated. Give the PCs a month to recover from their journey, train, catch dysentery, recover from dysentery, make some improvements to the city, get involved in some politics, find prestige classes they might be interested in, catch cholera, watch a bunch of people die from cholera, and then have things start to slowly get better as the city starts getting shipments of aid. May - Then the Shahalesti fleet shows up right as Resistance plans are beginning. The elves threaten to blockade the city if they won't join under Shaaladel's banner against Ragesia. Let that stand-off last a couple days, and then the Theater assassination plot happens. A few days later the storm hits. Continue like that, with large stretches for rest and recovery, and you could easily stretch the campaign's chronology to two or three years. [/QUOTE]
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