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<blockquote data-quote="osarusan" data-source="post: 2631887" data-attributes="member: 13950"><p>Has anyone made any home-brew spell effects that can be bought like the other spell modifications in EOM already?</p><p></p><p>I'm thinking of adding a Scalable Spell ability to replicate some of the spells in Core that get better as you go up in level (i.e. Magic Missile, Fireball, etc.). This especially could be useful when trying to convert the d20 spells into EOM (e.g. Cure Wounds and Cone of Cold use d8's and increase in power as you do).</p><p></p><p>Here's some ideas I had. I haven't playtested these at all, so they probably are way off. Feel free to pick and change:</p><p></p><p><strong>Scalable Spell I</strong> (1 MP): this spell adds 1 damage for every level of the caster (maximum +5).</p><p><strong>Scalable Spell II</strong> (2 MP): this spell effects 1 extra target (or 1 extra damage die if its an area spell) for every 2 levels of the character (maximum 5).</p><p><strong>Scalable Spell III</strong> (4 MP): this spell deals 1 damage die per level of the caster (maximum 10).</p><p>Extra Scaling (double the Scalable Spell cost): this enhancement doubles the cap for the spell's scalability.</p><p><strong>Powerful Spell</strong> (1 MP): this spell uses d8 dice instead of d6.</p><p></p><p>How do these sound?</p></blockquote><p></p>
[QUOTE="osarusan, post: 2631887, member: 13950"] Has anyone made any home-brew spell effects that can be bought like the other spell modifications in EOM already? I'm thinking of adding a Scalable Spell ability to replicate some of the spells in Core that get better as you go up in level (i.e. Magic Missile, Fireball, etc.). This especially could be useful when trying to convert the d20 spells into EOM (e.g. Cure Wounds and Cone of Cold use d8's and increase in power as you do). Here's some ideas I had. I haven't playtested these at all, so they probably are way off. Feel free to pick and change: [B]Scalable Spell I[/B] (1 MP): this spell adds 1 damage for every level of the caster (maximum +5). [B]Scalable Spell II[/B] (2 MP): this spell effects 1 extra target (or 1 extra damage die if its an area spell) for every 2 levels of the character (maximum 5). [B]Scalable Spell III[/B] (4 MP): this spell deals 1 damage die per level of the caster (maximum 10). Extra Scaling (double the Scalable Spell cost): this enhancement doubles the cap for the spell's scalability. [B]Powerful Spell[/B] (1 MP): this spell uses d8 dice instead of d6. How do these sound? [/QUOTE]
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