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General Tabletop Discussion
*Pathfinder & Starfinder
Additions to the Sorcerer/Wizard spell list
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<blockquote data-quote="JDowling" data-source="post: 1696341" data-attributes="member: 12596"><p>I'm largely playing Devil's Advocate about the whole "divine casters should be this, arcane should be this" bit and the whole "if wizards can do everything, why play a cleric?" when clerics already do everything <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />. It's your world so whatever floats your boat <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That said, I don't think wizard needs anything to be a fun class to play (it's one of my favorites), but I certainly don't think adding weak healing to them would unbalance or turn them into "THE spellcaster class".</p><p></p><p>Why? Because a Wizard can't heal during combat like a Cleric can. If you not only have d4 hit points but also can't use a shield or wear armor, are you *really* going to risk your life and limb (literally) wading into combat to patch up that fighter who is bleeding? or will you need to wait until after combat and hope he's still standing?</p><p></p><p>Clerics can wade right into combat to deliver their touch-healing, they have plate armor, more hit points, a shield if they want one, and a nice mace (or whatever) to beat off anything attacking them.</p><p></p><p>You see Wizards start walking up *next to* the enemy fighters to heal their own fighters, and you'll start to see a lot more dead Wizards (unless your DM is silly and never attacks the weak-but-powerful guys).</p><p></p><p>"what about that feat that gives touch spells range?" well, it's short range, and a nice charge attack against the wizard is a deterant, especially if someone readies their action to be: "the next time that robey guy moves in to try to heal anyone I'm taking him out..."</p><p></p><p>et cetera.</p><p></p><p>in closing - I say go ahead and add healing to Arcane casters. However, I would add some flavor to it in some way. Perhaps they are spells that regenerate, or weaker in another way (Arcane casters can't heal non-lethal, but divine can) or some such.</p></blockquote><p></p>
[QUOTE="JDowling, post: 1696341, member: 12596"] I'm largely playing Devil's Advocate about the whole "divine casters should be this, arcane should be this" bit and the whole "if wizards can do everything, why play a cleric?" when clerics already do everything :p. It's your world so whatever floats your boat :) That said, I don't think wizard needs anything to be a fun class to play (it's one of my favorites), but I certainly don't think adding weak healing to them would unbalance or turn them into "THE spellcaster class". Why? Because a Wizard can't heal during combat like a Cleric can. If you not only have d4 hit points but also can't use a shield or wear armor, are you *really* going to risk your life and limb (literally) wading into combat to patch up that fighter who is bleeding? or will you need to wait until after combat and hope he's still standing? Clerics can wade right into combat to deliver their touch-healing, they have plate armor, more hit points, a shield if they want one, and a nice mace (or whatever) to beat off anything attacking them. You see Wizards start walking up *next to* the enemy fighters to heal their own fighters, and you'll start to see a lot more dead Wizards (unless your DM is silly and never attacks the weak-but-powerful guys). "what about that feat that gives touch spells range?" well, it's short range, and a nice charge attack against the wizard is a deterant, especially if someone readies their action to be: "the next time that robey guy moves in to try to heal anyone I'm taking him out..." et cetera. in closing - I say go ahead and add healing to Arcane casters. However, I would add some flavor to it in some way. Perhaps they are spells that regenerate, or weaker in another way (Arcane casters can't heal non-lethal, but divine can) or some such. [/QUOTE]
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