Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Additions to the Sorcerer/Wizard spell list
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kerrick" data-source="post: 1696941" data-attributes="member: 4722"><p>No.. cleric/druid/paladin spells = divine. Bard/sorcer/wizards spells = arcane.</p><p></p><p></p><p></p><p>No, I mean the divine domain. Don't forget, adepts, paladins and druids can cast some of the same spells as clerics. </p><p></p><p></p><p></p><p>The key word here is "almost". Wizards have MUCH better "blow 'em up" potential, and they have a wider variety of spells, since they have to rely on them more. Sure, clerics have the edge in undead control, healing, and possibly divination; it just depends on what kind of spellcaster you want to play, I guess - I prefer mages.</p><p></p><p></p><p></p><p>Granted, the connection is rather tenuous; both types of spells are very powerful, single-word spells of power designed to achieve an end. It's just that the power words achieve more than the holy words. Maybe give clerics power word: kill?</p><p></p><p></p><p></p><p>Ugh.. now THERE'S one thing I totally did not like about the bard. There's absolutely NO good justification for giving bards healing spells. (BTW - I wanted to change one of my spell choices in the first post - command and greater command should be bardic spells only, not sor/wiz.)</p><p></p><p></p><p></p><p>It's not the <em>quantity</em> of spells they have, but the <em>type</em>. Divine spells run heavy toward support and divination, while arcane spells run the gamut, with more emphasis on the flashy combat spells. Clerics get a few (flame strike, blade barrier), but not enough to encroach on the realm of wiards.</p><p></p><p>[shameless plug]If you're interested in giving wizards "REALLY good" magic, check out Arcane Strife, our big book of arcane spells. [/shameless plug]</p></blockquote><p></p>
[QUOTE="Kerrick, post: 1696941, member: 4722"] No.. cleric/druid/paladin spells = divine. Bard/sorcer/wizards spells = arcane. No, I mean the divine domain. Don't forget, adepts, paladins and druids can cast some of the same spells as clerics. The key word here is "almost". Wizards have MUCH better "blow 'em up" potential, and they have a wider variety of spells, since they have to rely on them more. Sure, clerics have the edge in undead control, healing, and possibly divination; it just depends on what kind of spellcaster you want to play, I guess - I prefer mages. Granted, the connection is rather tenuous; both types of spells are very powerful, single-word spells of power designed to achieve an end. It's just that the power words achieve more than the holy words. Maybe give clerics power word: kill? Ugh.. now THERE'S one thing I totally did not like about the bard. There's absolutely NO good justification for giving bards healing spells. (BTW - I wanted to change one of my spell choices in the first post - command and greater command should be bardic spells only, not sor/wiz.) It's not the [i]quantity[/i] of spells they have, but the [i]type[/i]. Divine spells run heavy toward support and divination, while arcane spells run the gamut, with more emphasis on the flashy combat spells. Clerics get a few (flame strike, blade barrier), but not enough to encroach on the realm of wiards. [shameless plug]If you're interested in giving wizards "REALLY good" magic, check out Arcane Strife, our big book of arcane spells. [/shameless plug] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Additions to the Sorcerer/Wizard spell list
Top