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Additions to the Sorcerer/Wizard spell list
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<blockquote data-quote="Merlion" data-source="post: 1698066" data-attributes="member: 10397"><p>We're saying the same thing in a different way. Cure Light Wounds is not a Divine spell. Magic Missile is not an Arcane spell.</p><p></p><p>But any spell cast by a Cleric is divine, and any spell cast by a Wizard is arcane.</p><p></p><p></p><p> </p><p></p><p>True. But healing and support are not strickly the realm of Divine magic. They are focus areas for the classes you mention (and also for the arcane-casting bard).</p><p></p><p></p><p> </p><p></p><p></p><p>You said "if the wizard can do everything the cleric can do, why play the cleric?"</p><p>Not "if the wizard can do everything a cleric can do better, why play the cleric?"</p><p></p><p>Likewise my rebutall is: since the Cleric can do more or less everything a wizard do, why play the wizard?</p><p></p><p>Not: Since the cleric can do more or less everything a wizard can do better, why play the wizard?</p><p></p><p>The wizard is better at a couple things, but theres almost nothing a Wizard can do that a Cleric cant do to some degree. Illusion is really the only thing that springs to mind.</p><p></p><p>Point being: With spellcasters, two spellcasters being able to do a given thing doesnt make either of them absolite</p><p></p><p></p><p> </p><p></p><p>They can already get it with the War Domain.</p><p></p><p></p><p> </p><p></p><p>Aside from how in fantasy and mythology, generally, anyone who uses magic can use it to heal at least somewhat. Or the fact that the idea of music having healing power is rather common.</p><p></p><p></p><p> </p><p></p><p>You mean Cleric spells and Wizard spells.</p><p></p><p></p><p> </p><p></p><p>Clerics are full blown 9 level primary spellcasters and medium level melee's at once. Thats an imbalance of Magic ability and Combat ability in the class. What type they are doesnt really matter, if they are useful which the vast majority of Cleric spells are.</p><p></p><p>but thats a whole other thing.</p><p></p><p>Also...Arcane spells supposedly run the gamut with a stronger emphasis on flashy attacks, but the more I think about it the more it seems the flashy attacks and a few nifty utility things is about all the have.</p><p></p><p>Either way not enough for a class whose sole class ability is magic.</p></blockquote><p></p>
[QUOTE="Merlion, post: 1698066, member: 10397"] We're saying the same thing in a different way. Cure Light Wounds is not a Divine spell. Magic Missile is not an Arcane spell. But any spell cast by a Cleric is divine, and any spell cast by a Wizard is arcane. True. But healing and support are not strickly the realm of Divine magic. They are focus areas for the classes you mention (and also for the arcane-casting bard). You said "if the wizard can do everything the cleric can do, why play the cleric?" Not "if the wizard can do everything a cleric can do better, why play the cleric?" Likewise my rebutall is: since the Cleric can do more or less everything a wizard do, why play the wizard? Not: Since the cleric can do more or less everything a wizard can do better, why play the wizard? The wizard is better at a couple things, but theres almost nothing a Wizard can do that a Cleric cant do to some degree. Illusion is really the only thing that springs to mind. Point being: With spellcasters, two spellcasters being able to do a given thing doesnt make either of them absolite They can already get it with the War Domain. Aside from how in fantasy and mythology, generally, anyone who uses magic can use it to heal at least somewhat. Or the fact that the idea of music having healing power is rather common. You mean Cleric spells and Wizard spells. Clerics are full blown 9 level primary spellcasters and medium level melee's at once. Thats an imbalance of Magic ability and Combat ability in the class. What type they are doesnt really matter, if they are useful which the vast majority of Cleric spells are. but thats a whole other thing. Also...Arcane spells supposedly run the gamut with a stronger emphasis on flashy attacks, but the more I think about it the more it seems the flashy attacks and a few nifty utility things is about all the have. Either way not enough for a class whose sole class ability is magic. [/QUOTE]
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