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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Additions to the Sorcerer/Wizard spell list
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<blockquote data-quote="Merlion" data-source="post: 1698512" data-attributes="member: 10397"><p>Exactly right on all counts. </p><p></p><p>As far as the healing role, its already pretty spread...Mages are the only magic using class with no healing ability at all to speak of. As I have it, Mages would be vastly below Clerics and even Druids in healing, a bit better than the bard and only way better than the ranger/paladin.</p><p></p><p>As you said most of these spells are ones that really fit the Wizard mold better than the Cleric, but some of them are just legacy issues. Really just about every gripe I have about DnD, almost, comes down to legacy issues.</p><p></p><p>And as you said adding spells to the Wizard and especially the Sorcerer is rarely going to cause much imbalance unless the spell itself is broken since Wizards and sorcerers dont get all their spells for free like Clerics (one of the problems i have with the Cleric).</p><p></p><p></p><p>I may actually get to play in a campaign again for the first time in ages soon, and the DM is considering this list...he seemed pretty receptive to some of the specfic things I mentioned to him. I just wanted to get the feel from those here, especially about those spells (Air Walk, Flame Strike, Searing Light, Death Knell etc) which to me pretty much scream wizard.</p></blockquote><p></p>
[QUOTE="Merlion, post: 1698512, member: 10397"] Exactly right on all counts. As far as the healing role, its already pretty spread...Mages are the only magic using class with no healing ability at all to speak of. As I have it, Mages would be vastly below Clerics and even Druids in healing, a bit better than the bard and only way better than the ranger/paladin. As you said most of these spells are ones that really fit the Wizard mold better than the Cleric, but some of them are just legacy issues. Really just about every gripe I have about DnD, almost, comes down to legacy issues. And as you said adding spells to the Wizard and especially the Sorcerer is rarely going to cause much imbalance unless the spell itself is broken since Wizards and sorcerers dont get all their spells for free like Clerics (one of the problems i have with the Cleric). I may actually get to play in a campaign again for the first time in ages soon, and the DM is considering this list...he seemed pretty receptive to some of the specfic things I mentioned to him. I just wanted to get the feel from those here, especially about those spells (Air Walk, Flame Strike, Searing Light, Death Knell etc) which to me pretty much scream wizard. [/QUOTE]
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Additions to the Sorcerer/Wizard spell list
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