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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Adept - Brutal Defense
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<blockquote data-quote="Steampunkette" data-source="post: 8619338" data-attributes="member: 6796468"><p>21/47 weapons on the weapons table are piercing, so it's almost half of all weapons, actually... though to be fair...</p><p></p><p>[MEDIA=youtube]G19B7lTgwCE[/MEDIA]</p><p></p><p>... 10 of them are Ranged Weapons (which is most ranged weapons except for the Sling). Which brings it down to about 1/3rd as you said.</p><p></p><p>There's also 4 different kinds of dagger on that list of 11 weapons... And several of them are unlikely to be seen in typical play. Like the War Pick or the Trident. Punching Daggers unless your DM wants to have a weird weapon wielding NPC for some reason.</p><p></p><p>So it's more like 1/6th chance of facing a piercing weapon, since most npc fighty types in the Monstrous Menagerie are using a slashing or bludgeoning weapon (swords being the most common for obvious reasons). Though they often have ranged weapons, they usually don't get much use out of them for the same reason as players: Battlemap Limitations.</p><p></p><p>Early fights against Goblins, though, are likely to do some damage to light armors, what with the law of large numbers and a buncha shortswords and shortbows, s'truth.</p><p></p><p>Though as you noted, it has a minimal effect on AC (1 for Padded Leather, 0 for Padded Cloth) and can be repaired during any short or long rest with a DC 5 for cloth, 10 for leather, check. So it really isn't that big a deal, in the end? More thematic than anything.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8619338, member: 6796468"] 21/47 weapons on the weapons table are piercing, so it's almost half of all weapons, actually... though to be fair... [MEDIA=youtube]G19B7lTgwCE[/MEDIA] ... 10 of them are Ranged Weapons (which is most ranged weapons except for the Sling). Which brings it down to about 1/3rd as you said. There's also 4 different kinds of dagger on that list of 11 weapons... And several of them are unlikely to be seen in typical play. Like the War Pick or the Trident. Punching Daggers unless your DM wants to have a weird weapon wielding NPC for some reason. So it's more like 1/6th chance of facing a piercing weapon, since most npc fighty types in the Monstrous Menagerie are using a slashing or bludgeoning weapon (swords being the most common for obvious reasons). Though they often have ranged weapons, they usually don't get much use out of them for the same reason as players: Battlemap Limitations. Early fights against Goblins, though, are likely to do some damage to light armors, what with the law of large numbers and a buncha shortswords and shortbows, s'truth. Though as you noted, it has a minimal effect on AC (1 for Padded Leather, 0 for Padded Cloth) and can be repaired during any short or long rest with a DC 5 for cloth, 10 for leather, check. So it really isn't that big a deal, in the end? More thematic than anything. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Adept - Brutal Defense
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